github.com/xushiwei/go@v0.0.0-20130601165731-2b9d83f45bc9/src/pkg/image/draw/draw.go (about)

     1  // Copyright 2009 The Go Authors.  All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  // Package draw provides image composition functions.
     6  //
     7  // See "The Go image/draw package" for an introduction to this package:
     8  // http://golang.org/doc/articles/image_draw.html
     9  package draw
    10  
    11  import (
    12  	"image"
    13  	"image/color"
    14  )
    15  
    16  // m is the maximum color value returned by image.Color.RGBA.
    17  const m = 1<<16 - 1
    18  
    19  // Op is a Porter-Duff compositing operator.
    20  type Op int
    21  
    22  const (
    23  	// Over specifies ``(src in mask) over dst''.
    24  	Over Op = iota
    25  	// Src specifies ``src in mask''.
    26  	Src
    27  )
    28  
    29  // A draw.Image is an image.Image with a Set method to change a single pixel.
    30  type Image interface {
    31  	image.Image
    32  	Set(x, y int, c color.Color)
    33  }
    34  
    35  // Draw calls DrawMask with a nil mask.
    36  func Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point, op Op) {
    37  	DrawMask(dst, r, src, sp, nil, image.ZP, op)
    38  }
    39  
    40  // clip clips r against each image's bounds (after translating into the
    41  // destination image's co-ordinate space) and shifts the points sp and mp by
    42  // the same amount as the change in r.Min.
    43  func clip(dst Image, r *image.Rectangle, src image.Image, sp *image.Point, mask image.Image, mp *image.Point) {
    44  	orig := r.Min
    45  	*r = r.Intersect(dst.Bounds())
    46  	*r = r.Intersect(src.Bounds().Add(orig.Sub(*sp)))
    47  	if mask != nil {
    48  		*r = r.Intersect(mask.Bounds().Add(orig.Sub(*mp)))
    49  	}
    50  	dx := r.Min.X - orig.X
    51  	dy := r.Min.Y - orig.Y
    52  	if dx == 0 && dy == 0 {
    53  		return
    54  	}
    55  	(*sp).X += dx
    56  	(*sp).Y += dy
    57  	(*mp).X += dx
    58  	(*mp).Y += dy
    59  }
    60  
    61  // DrawMask aligns r.Min in dst with sp in src and mp in mask and then replaces the rectangle r
    62  // in dst with the result of a Porter-Duff composition. A nil mask is treated as opaque.
    63  func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) {
    64  	clip(dst, &r, src, &sp, mask, &mp)
    65  	if r.Empty() {
    66  		return
    67  	}
    68  
    69  	// Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation.
    70  	if dst0, ok := dst.(*image.RGBA); ok {
    71  		if op == Over {
    72  			if mask == nil {
    73  				switch src0 := src.(type) {
    74  				case *image.Uniform:
    75  					drawFillOver(dst0, r, src0)
    76  					return
    77  				case *image.RGBA:
    78  					drawCopyOver(dst0, r, src0, sp)
    79  					return
    80  				case *image.NRGBA:
    81  					drawNRGBAOver(dst0, r, src0, sp)
    82  					return
    83  				case *image.YCbCr:
    84  					if drawYCbCr(dst0, r, src0, sp) {
    85  						return
    86  					}
    87  				}
    88  			} else if mask0, ok := mask.(*image.Alpha); ok {
    89  				switch src0 := src.(type) {
    90  				case *image.Uniform:
    91  					drawGlyphOver(dst0, r, src0, mask0, mp)
    92  					return
    93  				}
    94  			}
    95  		} else {
    96  			if mask == nil {
    97  				switch src0 := src.(type) {
    98  				case *image.Uniform:
    99  					drawFillSrc(dst0, r, src0)
   100  					return
   101  				case *image.RGBA:
   102  					drawCopySrc(dst0, r, src0, sp)
   103  					return
   104  				case *image.NRGBA:
   105  					drawNRGBASrc(dst0, r, src0, sp)
   106  					return
   107  				case *image.YCbCr:
   108  					if drawYCbCr(dst0, r, src0, sp) {
   109  						return
   110  					}
   111  				}
   112  			}
   113  		}
   114  		drawRGBA(dst0, r, src, sp, mask, mp, op)
   115  		return
   116  	}
   117  
   118  	x0, x1, dx := r.Min.X, r.Max.X, 1
   119  	y0, y1, dy := r.Min.Y, r.Max.Y, 1
   120  	if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) {
   121  		// Rectangles overlap: process backward?
   122  		if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X {
   123  			x0, x1, dx = x1-1, x0-1, -1
   124  			y0, y1, dy = y1-1, y0-1, -1
   125  		}
   126  	}
   127  
   128  	var out *color.RGBA64
   129  	sy := sp.Y + y0 - r.Min.Y
   130  	my := mp.Y + y0 - r.Min.Y
   131  	for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {
   132  		sx := sp.X + x0 - r.Min.X
   133  		mx := mp.X + x0 - r.Min.X
   134  		for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx {
   135  			ma := uint32(m)
   136  			if mask != nil {
   137  				_, _, _, ma = mask.At(mx, my).RGBA()
   138  			}
   139  			switch {
   140  			case ma == 0:
   141  				if op == Over {
   142  					// No-op.
   143  				} else {
   144  					dst.Set(x, y, color.Transparent)
   145  				}
   146  			case ma == m && op == Src:
   147  				dst.Set(x, y, src.At(sx, sy))
   148  			default:
   149  				sr, sg, sb, sa := src.At(sx, sy).RGBA()
   150  				if out == nil {
   151  					out = new(color.RGBA64)
   152  				}
   153  				if op == Over {
   154  					dr, dg, db, da := dst.At(x, y).RGBA()
   155  					a := m - (sa * ma / m)
   156  					out.R = uint16((dr*a + sr*ma) / m)
   157  					out.G = uint16((dg*a + sg*ma) / m)
   158  					out.B = uint16((db*a + sb*ma) / m)
   159  					out.A = uint16((da*a + sa*ma) / m)
   160  				} else {
   161  					out.R = uint16(sr * ma / m)
   162  					out.G = uint16(sg * ma / m)
   163  					out.B = uint16(sb * ma / m)
   164  					out.A = uint16(sa * ma / m)
   165  				}
   166  				dst.Set(x, y, out)
   167  			}
   168  		}
   169  	}
   170  }
   171  
   172  func drawFillOver(dst *image.RGBA, r image.Rectangle, src *image.Uniform) {
   173  	sr, sg, sb, sa := src.RGBA()
   174  	// The 0x101 is here for the same reason as in drawRGBA.
   175  	a := (m - sa) * 0x101
   176  	i0 := dst.PixOffset(r.Min.X, r.Min.Y)
   177  	i1 := i0 + r.Dx()*4
   178  	for y := r.Min.Y; y != r.Max.Y; y++ {
   179  		for i := i0; i < i1; i += 4 {
   180  			dr := uint32(dst.Pix[i+0])
   181  			dg := uint32(dst.Pix[i+1])
   182  			db := uint32(dst.Pix[i+2])
   183  			da := uint32(dst.Pix[i+3])
   184  
   185  			dst.Pix[i+0] = uint8((dr*a/m + sr) >> 8)
   186  			dst.Pix[i+1] = uint8((dg*a/m + sg) >> 8)
   187  			dst.Pix[i+2] = uint8((db*a/m + sb) >> 8)
   188  			dst.Pix[i+3] = uint8((da*a/m + sa) >> 8)
   189  		}
   190  		i0 += dst.Stride
   191  		i1 += dst.Stride
   192  	}
   193  }
   194  
   195  func drawFillSrc(dst *image.RGBA, r image.Rectangle, src *image.Uniform) {
   196  	sr, sg, sb, sa := src.RGBA()
   197  	// The built-in copy function is faster than a straightforward for loop to fill the destination with
   198  	// the color, but copy requires a slice source. We therefore use a for loop to fill the first row, and
   199  	// then use the first row as the slice source for the remaining rows.
   200  	i0 := dst.PixOffset(r.Min.X, r.Min.Y)
   201  	i1 := i0 + r.Dx()*4
   202  	for i := i0; i < i1; i += 4 {
   203  		dst.Pix[i+0] = uint8(sr >> 8)
   204  		dst.Pix[i+1] = uint8(sg >> 8)
   205  		dst.Pix[i+2] = uint8(sb >> 8)
   206  		dst.Pix[i+3] = uint8(sa >> 8)
   207  	}
   208  	firstRow := dst.Pix[i0:i1]
   209  	for y := r.Min.Y + 1; y < r.Max.Y; y++ {
   210  		i0 += dst.Stride
   211  		i1 += dst.Stride
   212  		copy(dst.Pix[i0:i1], firstRow)
   213  	}
   214  }
   215  
   216  func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
   217  	dx, dy := r.Dx(), r.Dy()
   218  	d0 := dst.PixOffset(r.Min.X, r.Min.Y)
   219  	s0 := src.PixOffset(sp.X, sp.Y)
   220  	var (
   221  		ddelta, sdelta int
   222  		i0, i1, idelta int
   223  	)
   224  	if r.Min.Y < sp.Y || r.Min.Y == sp.Y && r.Min.X <= sp.X {
   225  		ddelta = dst.Stride
   226  		sdelta = src.Stride
   227  		i0, i1, idelta = 0, dx*4, +4
   228  	} else {
   229  		// If the source start point is higher than the destination start point, or equal height but to the left,
   230  		// then we compose the rows in right-to-left, bottom-up order instead of left-to-right, top-down.
   231  		d0 += (dy - 1) * dst.Stride
   232  		s0 += (dy - 1) * src.Stride
   233  		ddelta = -dst.Stride
   234  		sdelta = -src.Stride
   235  		i0, i1, idelta = (dx-1)*4, -4, -4
   236  	}
   237  	for ; dy > 0; dy-- {
   238  		dpix := dst.Pix[d0:]
   239  		spix := src.Pix[s0:]
   240  		for i := i0; i != i1; i += idelta {
   241  			sr := uint32(spix[i+0]) * 0x101
   242  			sg := uint32(spix[i+1]) * 0x101
   243  			sb := uint32(spix[i+2]) * 0x101
   244  			sa := uint32(spix[i+3]) * 0x101
   245  
   246  			dr := uint32(dpix[i+0])
   247  			dg := uint32(dpix[i+1])
   248  			db := uint32(dpix[i+2])
   249  			da := uint32(dpix[i+3])
   250  
   251  			// The 0x101 is here for the same reason as in drawRGBA.
   252  			a := (m - sa) * 0x101
   253  
   254  			dpix[i+0] = uint8((dr*a/m + sr) >> 8)
   255  			dpix[i+1] = uint8((dg*a/m + sg) >> 8)
   256  			dpix[i+2] = uint8((db*a/m + sb) >> 8)
   257  			dpix[i+3] = uint8((da*a/m + sa) >> 8)
   258  		}
   259  		d0 += ddelta
   260  		s0 += sdelta
   261  	}
   262  }
   263  
   264  func drawCopySrc(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
   265  	n, dy := 4*r.Dx(), r.Dy()
   266  	d0 := dst.PixOffset(r.Min.X, r.Min.Y)
   267  	s0 := src.PixOffset(sp.X, sp.Y)
   268  	var ddelta, sdelta int
   269  	if r.Min.Y <= sp.Y {
   270  		ddelta = dst.Stride
   271  		sdelta = src.Stride
   272  	} else {
   273  		// If the source start point is higher than the destination start point, then we compose the rows
   274  		// in bottom-up order instead of top-down. Unlike the drawCopyOver function, we don't have to
   275  		// check the x co-ordinates because the built-in copy function can handle overlapping slices.
   276  		d0 += (dy - 1) * dst.Stride
   277  		s0 += (dy - 1) * src.Stride
   278  		ddelta = -dst.Stride
   279  		sdelta = -src.Stride
   280  	}
   281  	for ; dy > 0; dy-- {
   282  		copy(dst.Pix[d0:d0+n], src.Pix[s0:s0+n])
   283  		d0 += ddelta
   284  		s0 += sdelta
   285  	}
   286  }
   287  
   288  func drawNRGBAOver(dst *image.RGBA, r image.Rectangle, src *image.NRGBA, sp image.Point) {
   289  	i0 := (r.Min.X - dst.Rect.Min.X) * 4
   290  	i1 := (r.Max.X - dst.Rect.Min.X) * 4
   291  	si0 := (sp.X - src.Rect.Min.X) * 4
   292  	yMax := r.Max.Y - dst.Rect.Min.Y
   293  
   294  	y := r.Min.Y - dst.Rect.Min.Y
   295  	sy := sp.Y - src.Rect.Min.Y
   296  	for ; y != yMax; y, sy = y+1, sy+1 {
   297  		dpix := dst.Pix[y*dst.Stride:]
   298  		spix := src.Pix[sy*src.Stride:]
   299  
   300  		for i, si := i0, si0; i < i1; i, si = i+4, si+4 {
   301  			// Convert from non-premultiplied color to pre-multiplied color.
   302  			sa := uint32(spix[si+3]) * 0x101
   303  			sr := uint32(spix[si+0]) * sa / 0xff
   304  			sg := uint32(spix[si+1]) * sa / 0xff
   305  			sb := uint32(spix[si+2]) * sa / 0xff
   306  
   307  			dr := uint32(dpix[i+0])
   308  			dg := uint32(dpix[i+1])
   309  			db := uint32(dpix[i+2])
   310  			da := uint32(dpix[i+3])
   311  
   312  			// The 0x101 is here for the same reason as in drawRGBA.
   313  			a := (m - sa) * 0x101
   314  
   315  			dpix[i+0] = uint8((dr*a/m + sr) >> 8)
   316  			dpix[i+1] = uint8((dg*a/m + sg) >> 8)
   317  			dpix[i+2] = uint8((db*a/m + sb) >> 8)
   318  			dpix[i+3] = uint8((da*a/m + sa) >> 8)
   319  		}
   320  	}
   321  }
   322  
   323  func drawNRGBASrc(dst *image.RGBA, r image.Rectangle, src *image.NRGBA, sp image.Point) {
   324  	i0 := (r.Min.X - dst.Rect.Min.X) * 4
   325  	i1 := (r.Max.X - dst.Rect.Min.X) * 4
   326  	si0 := (sp.X - src.Rect.Min.X) * 4
   327  	yMax := r.Max.Y - dst.Rect.Min.Y
   328  
   329  	y := r.Min.Y - dst.Rect.Min.Y
   330  	sy := sp.Y - src.Rect.Min.Y
   331  	for ; y != yMax; y, sy = y+1, sy+1 {
   332  		dpix := dst.Pix[y*dst.Stride:]
   333  		spix := src.Pix[sy*src.Stride:]
   334  
   335  		for i, si := i0, si0; i < i1; i, si = i+4, si+4 {
   336  			// Convert from non-premultiplied color to pre-multiplied color.
   337  			sa := uint32(spix[si+3]) * 0x101
   338  			sr := uint32(spix[si+0]) * sa / 0xff
   339  			sg := uint32(spix[si+1]) * sa / 0xff
   340  			sb := uint32(spix[si+2]) * sa / 0xff
   341  
   342  			dpix[i+0] = uint8(sr >> 8)
   343  			dpix[i+1] = uint8(sg >> 8)
   344  			dpix[i+2] = uint8(sb >> 8)
   345  			dpix[i+3] = uint8(sa >> 8)
   346  		}
   347  	}
   348  }
   349  
   350  func drawYCbCr(dst *image.RGBA, r image.Rectangle, src *image.YCbCr, sp image.Point) (ok bool) {
   351  	// An image.YCbCr is always fully opaque, and so if the mask is implicitly nil
   352  	// (i.e. fully opaque) then the op is effectively always Src.
   353  	x0 := (r.Min.X - dst.Rect.Min.X) * 4
   354  	x1 := (r.Max.X - dst.Rect.Min.X) * 4
   355  	y0 := r.Min.Y - dst.Rect.Min.Y
   356  	y1 := r.Max.Y - dst.Rect.Min.Y
   357  	switch src.SubsampleRatio {
   358  	case image.YCbCrSubsampleRatio444:
   359  		for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {
   360  			dpix := dst.Pix[y*dst.Stride:]
   361  			yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X)
   362  			ci := (sy-src.Rect.Min.Y)*src.CStride + (sp.X - src.Rect.Min.X)
   363  			for x := x0; x != x1; x, yi, ci = x+4, yi+1, ci+1 {
   364  				rr, gg, bb := color.YCbCrToRGB(src.Y[yi], src.Cb[ci], src.Cr[ci])
   365  				dpix[x+0] = rr
   366  				dpix[x+1] = gg
   367  				dpix[x+2] = bb
   368  				dpix[x+3] = 255
   369  			}
   370  		}
   371  	case image.YCbCrSubsampleRatio422:
   372  		for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {
   373  			dpix := dst.Pix[y*dst.Stride:]
   374  			yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X)
   375  			ciBase := (sy-src.Rect.Min.Y)*src.CStride - src.Rect.Min.X/2
   376  			for x, sx := x0, sp.X; x != x1; x, sx, yi = x+4, sx+1, yi+1 {
   377  				ci := ciBase + sx/2
   378  				rr, gg, bb := color.YCbCrToRGB(src.Y[yi], src.Cb[ci], src.Cr[ci])
   379  				dpix[x+0] = rr
   380  				dpix[x+1] = gg
   381  				dpix[x+2] = bb
   382  				dpix[x+3] = 255
   383  			}
   384  		}
   385  	case image.YCbCrSubsampleRatio420:
   386  		for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {
   387  			dpix := dst.Pix[y*dst.Stride:]
   388  			yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X)
   389  			ciBase := (sy/2-src.Rect.Min.Y/2)*src.CStride - src.Rect.Min.X/2
   390  			for x, sx := x0, sp.X; x != x1; x, sx, yi = x+4, sx+1, yi+1 {
   391  				ci := ciBase + sx/2
   392  				rr, gg, bb := color.YCbCrToRGB(src.Y[yi], src.Cb[ci], src.Cr[ci])
   393  				dpix[x+0] = rr
   394  				dpix[x+1] = gg
   395  				dpix[x+2] = bb
   396  				dpix[x+3] = 255
   397  			}
   398  		}
   399  	case image.YCbCrSubsampleRatio440:
   400  		for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {
   401  			dpix := dst.Pix[y*dst.Stride:]
   402  			yi := (sy-src.Rect.Min.Y)*src.YStride + (sp.X - src.Rect.Min.X)
   403  			ci := (sy/2-src.Rect.Min.Y/2)*src.CStride + (sp.X - src.Rect.Min.X)
   404  			for x := x0; x != x1; x, yi, ci = x+4, yi+1, ci+1 {
   405  				rr, gg, bb := color.YCbCrToRGB(src.Y[yi], src.Cb[ci], src.Cr[ci])
   406  				dpix[x+0] = rr
   407  				dpix[x+1] = gg
   408  				dpix[x+2] = bb
   409  				dpix[x+3] = 255
   410  			}
   411  		}
   412  	default:
   413  		return false
   414  	}
   415  	return true
   416  }
   417  
   418  func drawGlyphOver(dst *image.RGBA, r image.Rectangle, src *image.Uniform, mask *image.Alpha, mp image.Point) {
   419  	i0 := dst.PixOffset(r.Min.X, r.Min.Y)
   420  	i1 := i0 + r.Dx()*4
   421  	mi0 := mask.PixOffset(mp.X, mp.Y)
   422  	sr, sg, sb, sa := src.RGBA()
   423  	for y, my := r.Min.Y, mp.Y; y != r.Max.Y; y, my = y+1, my+1 {
   424  		for i, mi := i0, mi0; i < i1; i, mi = i+4, mi+1 {
   425  			ma := uint32(mask.Pix[mi])
   426  			if ma == 0 {
   427  				continue
   428  			}
   429  			ma |= ma << 8
   430  
   431  			dr := uint32(dst.Pix[i+0])
   432  			dg := uint32(dst.Pix[i+1])
   433  			db := uint32(dst.Pix[i+2])
   434  			da := uint32(dst.Pix[i+3])
   435  
   436  			// The 0x101 is here for the same reason as in drawRGBA.
   437  			a := (m - (sa * ma / m)) * 0x101
   438  
   439  			dst.Pix[i+0] = uint8((dr*a + sr*ma) / m >> 8)
   440  			dst.Pix[i+1] = uint8((dg*a + sg*ma) / m >> 8)
   441  			dst.Pix[i+2] = uint8((db*a + sb*ma) / m >> 8)
   442  			dst.Pix[i+3] = uint8((da*a + sa*ma) / m >> 8)
   443  		}
   444  		i0 += dst.Stride
   445  		i1 += dst.Stride
   446  		mi0 += mask.Stride
   447  	}
   448  }
   449  
   450  func drawRGBA(dst *image.RGBA, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) {
   451  	x0, x1, dx := r.Min.X, r.Max.X, 1
   452  	y0, y1, dy := r.Min.Y, r.Max.Y, 1
   453  	if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) {
   454  		if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X {
   455  			x0, x1, dx = x1-1, x0-1, -1
   456  			y0, y1, dy = y1-1, y0-1, -1
   457  		}
   458  	}
   459  
   460  	sy := sp.Y + y0 - r.Min.Y
   461  	my := mp.Y + y0 - r.Min.Y
   462  	sx0 := sp.X + x0 - r.Min.X
   463  	mx0 := mp.X + x0 - r.Min.X
   464  	sx1 := sx0 + (x1 - x0)
   465  	i0 := dst.PixOffset(x0, y0)
   466  	di := dx * 4
   467  	for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {
   468  		for i, sx, mx := i0, sx0, mx0; sx != sx1; i, sx, mx = i+di, sx+dx, mx+dx {
   469  			ma := uint32(m)
   470  			if mask != nil {
   471  				_, _, _, ma = mask.At(mx, my).RGBA()
   472  			}
   473  			sr, sg, sb, sa := src.At(sx, sy).RGBA()
   474  			if op == Over {
   475  				dr := uint32(dst.Pix[i+0])
   476  				dg := uint32(dst.Pix[i+1])
   477  				db := uint32(dst.Pix[i+2])
   478  				da := uint32(dst.Pix[i+3])
   479  
   480  				// dr, dg, db and da are all 8-bit color at the moment, ranging in [0,255].
   481  				// We work in 16-bit color, and so would normally do:
   482  				// dr |= dr << 8
   483  				// and similarly for dg, db and da, but instead we multiply a
   484  				// (which is a 16-bit color, ranging in [0,65535]) by 0x101.
   485  				// This yields the same result, but is fewer arithmetic operations.
   486  				a := (m - (sa * ma / m)) * 0x101
   487  
   488  				dst.Pix[i+0] = uint8((dr*a + sr*ma) / m >> 8)
   489  				dst.Pix[i+1] = uint8((dg*a + sg*ma) / m >> 8)
   490  				dst.Pix[i+2] = uint8((db*a + sb*ma) / m >> 8)
   491  				dst.Pix[i+3] = uint8((da*a + sa*ma) / m >> 8)
   492  
   493  			} else {
   494  				dst.Pix[i+0] = uint8(sr * ma / m >> 8)
   495  				dst.Pix[i+1] = uint8(sg * ma / m >> 8)
   496  				dst.Pix[i+2] = uint8(sb * ma / m >> 8)
   497  				dst.Pix[i+3] = uint8(sa * ma / m >> 8)
   498  			}
   499  		}
   500  		i0 += dy * dst.Stride
   501  	}
   502  }