github.com/zhiqiangxu/go-ethereum@v1.9.16-0.20210824055606-be91cfdebc48/p2p/nodestate/nodestate.go (about) 1 // Copyright 2020 The go-ethereum Authors 2 // This file is part of the go-ethereum library. 3 // 4 // The go-ethereum library is free software: you can redistribute it and/or modify 5 // it under the terms of the GNU Lesser General Public License as published by 6 // the Free Software Foundation, either version 3 of the License, or 7 // (at your option) any later version. 8 // 9 // The go-ethereum library is distributed in the hope that it will be useful, 10 // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 // GNU Lesser General Public License for more details. 13 // 14 // You should have received a copy of the GNU Lesser General Public License 15 // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>. 16 17 package nodestate 18 19 import ( 20 "errors" 21 "reflect" 22 "sync" 23 "time" 24 "unsafe" 25 26 "github.com/zhiqiangxu/go-ethereum/common/mclock" 27 "github.com/zhiqiangxu/go-ethereum/ethdb" 28 "github.com/zhiqiangxu/go-ethereum/log" 29 "github.com/zhiqiangxu/go-ethereum/metrics" 30 "github.com/zhiqiangxu/go-ethereum/p2p/enode" 31 "github.com/zhiqiangxu/go-ethereum/p2p/enr" 32 "github.com/zhiqiangxu/go-ethereum/rlp" 33 ) 34 35 type ( 36 // NodeStateMachine connects different system components operating on subsets of 37 // network nodes. Node states are represented by 64 bit vectors with each bit assigned 38 // to a state flag. Each state flag has a descriptor structure and the mapping is 39 // created automatically. It is possible to subscribe to subsets of state flags and 40 // receive a callback if one of the nodes has a relevant state flag changed. 41 // Callbacks can also modify further flags of the same node or other nodes. State 42 // updates only return after all immediate effects throughout the system have happened 43 // (deadlocks should be avoided by design of the implemented state logic). The caller 44 // can also add timeouts assigned to a certain node and a subset of state flags. 45 // If the timeout elapses, the flags are reset. If all relevant flags are reset then 46 // the timer is dropped. State flags with no timeout are persisted in the database 47 // if the flag descriptor enables saving. If a node has no state flags set at any 48 // moment then it is discarded. 49 // 50 // Extra node fields can also be registered so system components can also store more 51 // complex state for each node that is relevant to them, without creating a custom 52 // peer set. Fields can be shared across multiple components if they all know the 53 // field ID. Subscription to fields is also possible. Persistent fields should have 54 // an encoder and a decoder function. 55 NodeStateMachine struct { 56 started, stopped bool 57 lock sync.Mutex 58 clock mclock.Clock 59 db ethdb.KeyValueStore 60 dbNodeKey []byte 61 nodes map[enode.ID]*nodeInfo 62 offlineCallbackList []offlineCallback 63 64 // Registered state flags or fields. Modifications are allowed 65 // only when the node state machine has not been started. 66 setup *Setup 67 fields []*fieldInfo 68 saveFlags bitMask 69 70 // Installed callbacks. Modifications are allowed only when the 71 // node state machine has not been started. 72 stateSubs []stateSub 73 74 // Testing hooks, only for testing purposes. 75 saveNodeHook func(*nodeInfo) 76 } 77 78 // Flags represents a set of flags from a certain setup 79 Flags struct { 80 mask bitMask 81 setup *Setup 82 } 83 84 // Field represents a field from a certain setup 85 Field struct { 86 index int 87 setup *Setup 88 } 89 90 // flagDefinition describes a node state flag. Each registered instance is automatically 91 // mapped to a bit of the 64 bit node states. 92 // If persistent is true then the node is saved when state machine is shutdown. 93 flagDefinition struct { 94 name string 95 persistent bool 96 } 97 98 // fieldDefinition describes an optional node field of the given type. The contents 99 // of the field are only retained for each node as long as at least one of the 100 // state flags is set. 101 fieldDefinition struct { 102 name string 103 ftype reflect.Type 104 encode func(interface{}) ([]byte, error) 105 decode func([]byte) (interface{}, error) 106 } 107 108 // stateSetup contains the list of flags and fields used by the application 109 Setup struct { 110 Version uint 111 flags []flagDefinition 112 fields []fieldDefinition 113 } 114 115 // bitMask describes a node state or state mask. It represents a subset 116 // of node flags with each bit assigned to a flag index (LSB represents flag 0). 117 bitMask uint64 118 119 // StateCallback is a subscription callback which is called when one of the 120 // state flags that is included in the subscription state mask is changed. 121 // Note: oldState and newState are also masked with the subscription mask so only 122 // the relevant bits are included. 123 StateCallback func(n *enode.Node, oldState, newState Flags) 124 125 // FieldCallback is a subscription callback which is called when the value of 126 // a specific field is changed. 127 FieldCallback func(n *enode.Node, state Flags, oldValue, newValue interface{}) 128 129 // nodeInfo contains node state, fields and state timeouts 130 nodeInfo struct { 131 node *enode.Node 132 state bitMask 133 timeouts []*nodeStateTimeout 134 fields []interface{} 135 db, dirty bool 136 } 137 138 nodeInfoEnc struct { 139 Enr enr.Record 140 Version uint 141 State bitMask 142 Fields [][]byte 143 } 144 145 stateSub struct { 146 mask bitMask 147 callback StateCallback 148 } 149 150 nodeStateTimeout struct { 151 mask bitMask 152 timer mclock.Timer 153 } 154 155 fieldInfo struct { 156 fieldDefinition 157 subs []FieldCallback 158 } 159 160 offlineCallback struct { 161 node *enode.Node 162 state bitMask 163 fields []interface{} 164 } 165 ) 166 167 // offlineState is a special state that is assumed to be set before a node is loaded from 168 // the database and after it is shut down. 169 const offlineState = bitMask(1) 170 171 // NewFlag creates a new node state flag 172 func (s *Setup) NewFlag(name string) Flags { 173 if s.flags == nil { 174 s.flags = []flagDefinition{{name: "offline"}} 175 } 176 f := Flags{mask: bitMask(1) << uint(len(s.flags)), setup: s} 177 s.flags = append(s.flags, flagDefinition{name: name}) 178 return f 179 } 180 181 // NewPersistentFlag creates a new persistent node state flag 182 func (s *Setup) NewPersistentFlag(name string) Flags { 183 if s.flags == nil { 184 s.flags = []flagDefinition{{name: "offline"}} 185 } 186 f := Flags{mask: bitMask(1) << uint(len(s.flags)), setup: s} 187 s.flags = append(s.flags, flagDefinition{name: name, persistent: true}) 188 return f 189 } 190 191 // OfflineFlag returns the system-defined offline flag belonging to the given setup 192 func (s *Setup) OfflineFlag() Flags { 193 return Flags{mask: offlineState, setup: s} 194 } 195 196 // NewField creates a new node state field 197 func (s *Setup) NewField(name string, ftype reflect.Type) Field { 198 f := Field{index: len(s.fields), setup: s} 199 s.fields = append(s.fields, fieldDefinition{ 200 name: name, 201 ftype: ftype, 202 }) 203 return f 204 } 205 206 // NewPersistentField creates a new persistent node field 207 func (s *Setup) NewPersistentField(name string, ftype reflect.Type, encode func(interface{}) ([]byte, error), decode func([]byte) (interface{}, error)) Field { 208 f := Field{index: len(s.fields), setup: s} 209 s.fields = append(s.fields, fieldDefinition{ 210 name: name, 211 ftype: ftype, 212 encode: encode, 213 decode: decode, 214 }) 215 return f 216 } 217 218 // flagOp implements binary flag operations and also checks whether the operands belong to the same setup 219 func flagOp(a, b Flags, trueIfA, trueIfB, trueIfBoth bool) Flags { 220 if a.setup == nil { 221 if a.mask != 0 { 222 panic("Node state flags have no setup reference") 223 } 224 a.setup = b.setup 225 } 226 if b.setup == nil { 227 if b.mask != 0 { 228 panic("Node state flags have no setup reference") 229 } 230 b.setup = a.setup 231 } 232 if a.setup != b.setup { 233 panic("Node state flags belong to a different setup") 234 } 235 res := Flags{setup: a.setup} 236 if trueIfA { 237 res.mask |= a.mask & ^b.mask 238 } 239 if trueIfB { 240 res.mask |= b.mask & ^a.mask 241 } 242 if trueIfBoth { 243 res.mask |= a.mask & b.mask 244 } 245 return res 246 } 247 248 // And returns the set of flags present in both a and b 249 func (a Flags) And(b Flags) Flags { return flagOp(a, b, false, false, true) } 250 251 // AndNot returns the set of flags present in a but not in b 252 func (a Flags) AndNot(b Flags) Flags { return flagOp(a, b, true, false, false) } 253 254 // Or returns the set of flags present in either a or b 255 func (a Flags) Or(b Flags) Flags { return flagOp(a, b, true, true, true) } 256 257 // Xor returns the set of flags present in either a or b but not both 258 func (a Flags) Xor(b Flags) Flags { return flagOp(a, b, true, true, false) } 259 260 // HasAll returns true if b is a subset of a 261 func (a Flags) HasAll(b Flags) bool { return flagOp(a, b, false, true, false).mask == 0 } 262 263 // HasNone returns true if a and b have no shared flags 264 func (a Flags) HasNone(b Flags) bool { return flagOp(a, b, false, false, true).mask == 0 } 265 266 // Equals returns true if a and b have the same flags set 267 func (a Flags) Equals(b Flags) bool { return flagOp(a, b, true, true, false).mask == 0 } 268 269 // IsEmpty returns true if a has no flags set 270 func (a Flags) IsEmpty() bool { return a.mask == 0 } 271 272 // MergeFlags merges multiple sets of state flags 273 func MergeFlags(list ...Flags) Flags { 274 if len(list) == 0 { 275 return Flags{} 276 } 277 res := list[0] 278 for i := 1; i < len(list); i++ { 279 res = res.Or(list[i]) 280 } 281 return res 282 } 283 284 // String returns a list of the names of the flags specified in the bit mask 285 func (f Flags) String() string { 286 if f.mask == 0 { 287 return "[]" 288 } 289 s := "[" 290 comma := false 291 for index, flag := range f.setup.flags { 292 if f.mask&(bitMask(1)<<uint(index)) != 0 { 293 if comma { 294 s = s + ", " 295 } 296 s = s + flag.name 297 comma = true 298 } 299 } 300 s = s + "]" 301 return s 302 } 303 304 // NewNodeStateMachine creates a new node state machine. 305 // If db is not nil then the node states, fields and active timeouts are persisted. 306 // Persistence can be enabled or disabled for each state flag and field. 307 func NewNodeStateMachine(db ethdb.KeyValueStore, dbKey []byte, clock mclock.Clock, setup *Setup) *NodeStateMachine { 308 if setup.flags == nil { 309 panic("No state flags defined") 310 } 311 if len(setup.flags) > 8*int(unsafe.Sizeof(bitMask(0))) { 312 panic("Too many node state flags") 313 } 314 ns := &NodeStateMachine{ 315 db: db, 316 dbNodeKey: dbKey, 317 clock: clock, 318 setup: setup, 319 nodes: make(map[enode.ID]*nodeInfo), 320 fields: make([]*fieldInfo, len(setup.fields)), 321 } 322 stateNameMap := make(map[string]int) 323 for index, flag := range setup.flags { 324 if _, ok := stateNameMap[flag.name]; ok { 325 panic("Node state flag name collision") 326 } 327 stateNameMap[flag.name] = index 328 if flag.persistent { 329 ns.saveFlags |= bitMask(1) << uint(index) 330 } 331 } 332 fieldNameMap := make(map[string]int) 333 for index, field := range setup.fields { 334 if _, ok := fieldNameMap[field.name]; ok { 335 panic("Node field name collision") 336 } 337 ns.fields[index] = &fieldInfo{fieldDefinition: field} 338 fieldNameMap[field.name] = index 339 } 340 return ns 341 } 342 343 // stateMask checks whether the set of flags belongs to the same setup and returns its internal bit mask 344 func (ns *NodeStateMachine) stateMask(flags Flags) bitMask { 345 if flags.setup != ns.setup && flags.mask != 0 { 346 panic("Node state flags belong to a different setup") 347 } 348 return flags.mask 349 } 350 351 // fieldIndex checks whether the field belongs to the same setup and returns its internal index 352 func (ns *NodeStateMachine) fieldIndex(field Field) int { 353 if field.setup != ns.setup { 354 panic("Node field belongs to a different setup") 355 } 356 return field.index 357 } 358 359 // SubscribeState adds a node state subscription. The callback is called while the state 360 // machine mutex is not held and it is allowed to make further state updates. All immediate 361 // changes throughout the system are processed in the same thread/goroutine. It is the 362 // responsibility of the implemented state logic to avoid deadlocks caused by the callbacks, 363 // infinite toggling of flags or hazardous/non-deterministic state changes. 364 // State subscriptions should be installed before loading the node database or making the 365 // first state update. 366 func (ns *NodeStateMachine) SubscribeState(flags Flags, callback StateCallback) { 367 ns.lock.Lock() 368 defer ns.lock.Unlock() 369 370 if ns.started { 371 panic("state machine already started") 372 } 373 ns.stateSubs = append(ns.stateSubs, stateSub{ns.stateMask(flags), callback}) 374 } 375 376 // SubscribeField adds a node field subscription. Same rules apply as for SubscribeState. 377 func (ns *NodeStateMachine) SubscribeField(field Field, callback FieldCallback) { 378 ns.lock.Lock() 379 defer ns.lock.Unlock() 380 381 if ns.started { 382 panic("state machine already started") 383 } 384 f := ns.fields[ns.fieldIndex(field)] 385 f.subs = append(f.subs, callback) 386 } 387 388 // newNode creates a new nodeInfo 389 func (ns *NodeStateMachine) newNode(n *enode.Node) *nodeInfo { 390 return &nodeInfo{node: n, fields: make([]interface{}, len(ns.fields))} 391 } 392 393 // checkStarted checks whether the state machine has already been started and panics otherwise. 394 func (ns *NodeStateMachine) checkStarted() { 395 if !ns.started { 396 panic("state machine not started yet") 397 } 398 } 399 400 // Start starts the state machine, enabling state and field operations and disabling 401 // further subscriptions. 402 func (ns *NodeStateMachine) Start() { 403 ns.lock.Lock() 404 if ns.started { 405 panic("state machine already started") 406 } 407 ns.started = true 408 if ns.db != nil { 409 ns.loadFromDb() 410 } 411 ns.lock.Unlock() 412 ns.offlineCallbacks(true) 413 } 414 415 // Stop stops the state machine and saves its state if a database was supplied 416 func (ns *NodeStateMachine) Stop() { 417 ns.lock.Lock() 418 for _, node := range ns.nodes { 419 fields := make([]interface{}, len(node.fields)) 420 copy(fields, node.fields) 421 ns.offlineCallbackList = append(ns.offlineCallbackList, offlineCallback{node.node, node.state, fields}) 422 } 423 ns.stopped = true 424 if ns.db != nil { 425 ns.saveToDb() 426 ns.lock.Unlock() 427 } else { 428 ns.lock.Unlock() 429 } 430 ns.offlineCallbacks(false) 431 } 432 433 // loadFromDb loads persisted node states from the database 434 func (ns *NodeStateMachine) loadFromDb() { 435 it := ns.db.NewIterator(ns.dbNodeKey, nil) 436 for it.Next() { 437 var id enode.ID 438 if len(it.Key()) != len(ns.dbNodeKey)+len(id) { 439 log.Error("Node state db entry with invalid length", "found", len(it.Key()), "expected", len(ns.dbNodeKey)+len(id)) 440 continue 441 } 442 copy(id[:], it.Key()[len(ns.dbNodeKey):]) 443 ns.decodeNode(id, it.Value()) 444 } 445 } 446 447 type dummyIdentity enode.ID 448 449 func (id dummyIdentity) Verify(r *enr.Record, sig []byte) error { return nil } 450 func (id dummyIdentity) NodeAddr(r *enr.Record) []byte { return id[:] } 451 452 // decodeNode decodes a node database entry and adds it to the node set if successful 453 func (ns *NodeStateMachine) decodeNode(id enode.ID, data []byte) { 454 var enc nodeInfoEnc 455 if err := rlp.DecodeBytes(data, &enc); err != nil { 456 log.Error("Failed to decode node info", "id", id, "error", err) 457 return 458 } 459 n, _ := enode.New(dummyIdentity(id), &enc.Enr) 460 node := ns.newNode(n) 461 node.db = true 462 463 if enc.Version != ns.setup.Version { 464 log.Debug("Removing stored node with unknown version", "current", ns.setup.Version, "stored", enc.Version) 465 ns.deleteNode(id) 466 return 467 } 468 if len(enc.Fields) > len(ns.setup.fields) { 469 log.Error("Invalid node field count", "id", id, "stored", len(enc.Fields)) 470 return 471 } 472 // Resolve persisted node fields 473 for i, encField := range enc.Fields { 474 if len(encField) == 0 { 475 continue 476 } 477 if decode := ns.fields[i].decode; decode != nil { 478 if field, err := decode(encField); err == nil { 479 node.fields[i] = field 480 } else { 481 log.Error("Failed to decode node field", "id", id, "field name", ns.fields[i].name, "error", err) 482 return 483 } 484 } else { 485 log.Error("Cannot decode node field", "id", id, "field name", ns.fields[i].name) 486 return 487 } 488 } 489 // It's a compatible node record, add it to set. 490 ns.nodes[id] = node 491 node.state = enc.State 492 fields := make([]interface{}, len(node.fields)) 493 copy(fields, node.fields) 494 ns.offlineCallbackList = append(ns.offlineCallbackList, offlineCallback{node.node, node.state, fields}) 495 log.Debug("Loaded node state", "id", id, "state", Flags{mask: enc.State, setup: ns.setup}) 496 } 497 498 // saveNode saves the given node info to the database 499 func (ns *NodeStateMachine) saveNode(id enode.ID, node *nodeInfo) error { 500 if ns.db == nil { 501 return nil 502 } 503 504 storedState := node.state & ns.saveFlags 505 for _, t := range node.timeouts { 506 storedState &= ^t.mask 507 } 508 if storedState == 0 { 509 if node.db { 510 node.db = false 511 ns.deleteNode(id) 512 } 513 node.dirty = false 514 return nil 515 } 516 517 enc := nodeInfoEnc{ 518 Enr: *node.node.Record(), 519 Version: ns.setup.Version, 520 State: storedState, 521 Fields: make([][]byte, len(ns.fields)), 522 } 523 log.Debug("Saved node state", "id", id, "state", Flags{mask: enc.State, setup: ns.setup}) 524 lastIndex := -1 525 for i, f := range node.fields { 526 if f == nil { 527 continue 528 } 529 encode := ns.fields[i].encode 530 if encode == nil { 531 continue 532 } 533 blob, err := encode(f) 534 if err != nil { 535 return err 536 } 537 enc.Fields[i] = blob 538 lastIndex = i 539 } 540 enc.Fields = enc.Fields[:lastIndex+1] 541 data, err := rlp.EncodeToBytes(&enc) 542 if err != nil { 543 return err 544 } 545 if err := ns.db.Put(append(ns.dbNodeKey, id[:]...), data); err != nil { 546 return err 547 } 548 node.dirty, node.db = false, true 549 550 if ns.saveNodeHook != nil { 551 ns.saveNodeHook(node) 552 } 553 return nil 554 } 555 556 // deleteNode removes a node info from the database 557 func (ns *NodeStateMachine) deleteNode(id enode.ID) { 558 ns.db.Delete(append(ns.dbNodeKey, id[:]...)) 559 } 560 561 // saveToDb saves the persistent flags and fields of all nodes that have been changed 562 func (ns *NodeStateMachine) saveToDb() { 563 for id, node := range ns.nodes { 564 if node.dirty { 565 err := ns.saveNode(id, node) 566 if err != nil { 567 log.Error("Failed to save node", "id", id, "error", err) 568 } 569 } 570 } 571 } 572 573 // updateEnode updates the enode entry belonging to the given node if it already exists 574 func (ns *NodeStateMachine) updateEnode(n *enode.Node) (enode.ID, *nodeInfo) { 575 id := n.ID() 576 node := ns.nodes[id] 577 if node != nil && n.Seq() > node.node.Seq() { 578 node.node = n 579 } 580 return id, node 581 } 582 583 // Persist saves the persistent state and fields of the given node immediately 584 func (ns *NodeStateMachine) Persist(n *enode.Node) error { 585 ns.lock.Lock() 586 defer ns.lock.Unlock() 587 588 ns.checkStarted() 589 if id, node := ns.updateEnode(n); node != nil && node.dirty { 590 err := ns.saveNode(id, node) 591 if err != nil { 592 log.Error("Failed to save node", "id", id, "error", err) 593 } 594 return err 595 } 596 return nil 597 } 598 599 // SetState updates the given node state flags and processes all resulting callbacks. 600 // It only returns after all subsequent immediate changes (including those changed by the 601 // callbacks) have been processed. If a flag with a timeout is set again, the operation 602 // removes or replaces the existing timeout. 603 func (ns *NodeStateMachine) SetState(n *enode.Node, setFlags, resetFlags Flags, timeout time.Duration) { 604 ns.lock.Lock() 605 ns.checkStarted() 606 if ns.stopped { 607 ns.lock.Unlock() 608 return 609 } 610 611 set, reset := ns.stateMask(setFlags), ns.stateMask(resetFlags) 612 id, node := ns.updateEnode(n) 613 if node == nil { 614 if set == 0 { 615 ns.lock.Unlock() 616 return 617 } 618 node = ns.newNode(n) 619 ns.nodes[id] = node 620 } 621 oldState := node.state 622 newState := (node.state & (^reset)) | set 623 changed := oldState ^ newState 624 node.state = newState 625 626 // Remove the timeout callbacks for all reset and set flags, 627 // even they are not existent(it's noop). 628 ns.removeTimeouts(node, set|reset) 629 630 // Register the timeout callback if the new state is not empty 631 // and timeout itself is required. 632 if timeout != 0 && newState != 0 { 633 ns.addTimeout(n, set, timeout) 634 } 635 if newState == oldState { 636 ns.lock.Unlock() 637 return 638 } 639 if newState == 0 { 640 delete(ns.nodes, id) 641 if node.db { 642 ns.deleteNode(id) 643 } 644 } else { 645 if changed&ns.saveFlags != 0 { 646 node.dirty = true 647 } 648 } 649 ns.lock.Unlock() 650 // call state update subscription callbacks without holding the mutex 651 for _, sub := range ns.stateSubs { 652 if changed&sub.mask != 0 { 653 sub.callback(n, Flags{mask: oldState & sub.mask, setup: ns.setup}, Flags{mask: newState & sub.mask, setup: ns.setup}) 654 } 655 } 656 if newState == 0 { 657 // call field subscriptions for discarded fields 658 for i, v := range node.fields { 659 if v != nil { 660 f := ns.fields[i] 661 if len(f.subs) > 0 { 662 for _, cb := range f.subs { 663 cb(n, Flags{setup: ns.setup}, v, nil) 664 } 665 } 666 } 667 } 668 } 669 } 670 671 // offlineCallbacks calls state update callbacks at startup or shutdown 672 func (ns *NodeStateMachine) offlineCallbacks(start bool) { 673 for _, cb := range ns.offlineCallbackList { 674 for _, sub := range ns.stateSubs { 675 offState := offlineState & sub.mask 676 onState := cb.state & sub.mask 677 if offState != onState { 678 if start { 679 sub.callback(cb.node, Flags{mask: offState, setup: ns.setup}, Flags{mask: onState, setup: ns.setup}) 680 } else { 681 sub.callback(cb.node, Flags{mask: onState, setup: ns.setup}, Flags{mask: offState, setup: ns.setup}) 682 } 683 } 684 } 685 for i, f := range cb.fields { 686 if f != nil && ns.fields[i].subs != nil { 687 for _, fsub := range ns.fields[i].subs { 688 if start { 689 fsub(cb.node, Flags{mask: offlineState, setup: ns.setup}, nil, f) 690 } else { 691 fsub(cb.node, Flags{mask: offlineState, setup: ns.setup}, f, nil) 692 } 693 } 694 } 695 } 696 } 697 ns.offlineCallbackList = nil 698 } 699 700 // AddTimeout adds a node state timeout associated to the given state flag(s). 701 // After the specified time interval, the relevant states will be reset. 702 func (ns *NodeStateMachine) AddTimeout(n *enode.Node, flags Flags, timeout time.Duration) { 703 ns.lock.Lock() 704 defer ns.lock.Unlock() 705 706 ns.checkStarted() 707 if ns.stopped { 708 return 709 } 710 ns.addTimeout(n, ns.stateMask(flags), timeout) 711 } 712 713 // addTimeout adds a node state timeout associated to the given state flag(s). 714 func (ns *NodeStateMachine) addTimeout(n *enode.Node, mask bitMask, timeout time.Duration) { 715 _, node := ns.updateEnode(n) 716 if node == nil { 717 return 718 } 719 mask &= node.state 720 if mask == 0 { 721 return 722 } 723 ns.removeTimeouts(node, mask) 724 t := &nodeStateTimeout{mask: mask} 725 t.timer = ns.clock.AfterFunc(timeout, func() { 726 ns.SetState(n, Flags{}, Flags{mask: t.mask, setup: ns.setup}, 0) 727 }) 728 node.timeouts = append(node.timeouts, t) 729 if mask&ns.saveFlags != 0 { 730 node.dirty = true 731 } 732 } 733 734 // removeTimeout removes node state timeouts associated to the given state flag(s). 735 // If a timeout was associated to multiple flags which are not all included in the 736 // specified remove mask then only the included flags are de-associated and the timer 737 // stays active. 738 func (ns *NodeStateMachine) removeTimeouts(node *nodeInfo, mask bitMask) { 739 for i := 0; i < len(node.timeouts); i++ { 740 t := node.timeouts[i] 741 match := t.mask & mask 742 if match == 0 { 743 continue 744 } 745 t.mask -= match 746 if t.mask != 0 { 747 continue 748 } 749 t.timer.Stop() 750 node.timeouts[i] = node.timeouts[len(node.timeouts)-1] 751 node.timeouts = node.timeouts[:len(node.timeouts)-1] 752 i-- 753 if match&ns.saveFlags != 0 { 754 node.dirty = true 755 } 756 } 757 } 758 759 // GetField retrieves the given field of the given node 760 func (ns *NodeStateMachine) GetField(n *enode.Node, field Field) interface{} { 761 ns.lock.Lock() 762 defer ns.lock.Unlock() 763 764 ns.checkStarted() 765 if ns.stopped { 766 return nil 767 } 768 if _, node := ns.updateEnode(n); node != nil { 769 return node.fields[ns.fieldIndex(field)] 770 } 771 return nil 772 } 773 774 // SetField sets the given field of the given node 775 func (ns *NodeStateMachine) SetField(n *enode.Node, field Field, value interface{}) error { 776 ns.lock.Lock() 777 ns.checkStarted() 778 if ns.stopped { 779 ns.lock.Unlock() 780 return nil 781 } 782 _, node := ns.updateEnode(n) 783 if node == nil { 784 ns.lock.Unlock() 785 return nil 786 } 787 fieldIndex := ns.fieldIndex(field) 788 f := ns.fields[fieldIndex] 789 if value != nil && reflect.TypeOf(value) != f.ftype { 790 log.Error("Invalid field type", "type", reflect.TypeOf(value), "required", f.ftype) 791 ns.lock.Unlock() 792 return errors.New("invalid field type") 793 } 794 oldValue := node.fields[fieldIndex] 795 if value == oldValue { 796 ns.lock.Unlock() 797 return nil 798 } 799 node.fields[fieldIndex] = value 800 if f.encode != nil { 801 node.dirty = true 802 } 803 804 state := node.state 805 ns.lock.Unlock() 806 if len(f.subs) > 0 { 807 for _, cb := range f.subs { 808 cb(n, Flags{mask: state, setup: ns.setup}, oldValue, value) 809 } 810 } 811 return nil 812 } 813 814 // ForEach calls the callback for each node having all of the required and none of the 815 // disabled flags set 816 func (ns *NodeStateMachine) ForEach(requireFlags, disableFlags Flags, cb func(n *enode.Node, state Flags)) { 817 ns.lock.Lock() 818 ns.checkStarted() 819 type callback struct { 820 node *enode.Node 821 state bitMask 822 } 823 require, disable := ns.stateMask(requireFlags), ns.stateMask(disableFlags) 824 var callbacks []callback 825 for _, node := range ns.nodes { 826 if node.state&require == require && node.state&disable == 0 { 827 callbacks = append(callbacks, callback{node.node, node.state & (require | disable)}) 828 } 829 } 830 ns.lock.Unlock() 831 for _, c := range callbacks { 832 cb(c.node, Flags{mask: c.state, setup: ns.setup}) 833 } 834 } 835 836 // GetNode returns the enode currently associated with the given ID 837 func (ns *NodeStateMachine) GetNode(id enode.ID) *enode.Node { 838 ns.lock.Lock() 839 defer ns.lock.Unlock() 840 841 ns.checkStarted() 842 if node := ns.nodes[id]; node != nil { 843 return node.node 844 } 845 return nil 846 } 847 848 // AddLogMetrics adds logging and/or metrics for nodes entering, exiting and currently 849 // being in a given set specified by required and disabled state flags 850 func (ns *NodeStateMachine) AddLogMetrics(requireFlags, disableFlags Flags, name string, inMeter, outMeter metrics.Meter, gauge metrics.Gauge) { 851 var count int64 852 ns.SubscribeState(requireFlags.Or(disableFlags), func(n *enode.Node, oldState, newState Flags) { 853 oldMatch := oldState.HasAll(requireFlags) && oldState.HasNone(disableFlags) 854 newMatch := newState.HasAll(requireFlags) && newState.HasNone(disableFlags) 855 if newMatch == oldMatch { 856 return 857 } 858 859 if newMatch { 860 count++ 861 if name != "" { 862 log.Debug("Node entered", "set", name, "id", n.ID(), "count", count) 863 } 864 if inMeter != nil { 865 inMeter.Mark(1) 866 } 867 } else { 868 count-- 869 if name != "" { 870 log.Debug("Node left", "set", name, "id", n.ID(), "count", count) 871 } 872 if outMeter != nil { 873 outMeter.Mark(1) 874 } 875 } 876 if gauge != nil { 877 gauge.Update(count) 878 } 879 }) 880 }