github.com/zuoyebang/bitalostable@v1.0.1-0.20240229032404-e3b99a834294/internal/manifest/level.go (about) 1 // Copyright 2020 The LevelDB-Go and Pebble Authors. All rights reserved. Use 2 // of this source code is governed by a BSD-style license that can be found in 3 // the LICENSE file. 4 5 package manifest 6 7 import "fmt" 8 9 const ( 10 // 3 bits are necessary to represent level values from 0-6. 11 levelBits = 3 12 levelMask = (1 << levelBits) - 1 13 // invalidSublevel denotes an invalid or non-applicable sublevel. 14 invalidSublevel = -1 15 ) 16 17 // Level encodes a level and optional sublevel for use in log and error 18 // messages. The encoding has the property that Level(0) == 19 // L0Sublevel(invalidSublevel). 20 type Level uint32 21 22 func makeLevel(level, sublevel int) Level { 23 return Level(((sublevel + 1) << levelBits) | level) 24 } 25 26 // LevelToInt returns the int representation of a Level 27 func LevelToInt(l Level) int { 28 return int(l) & levelMask 29 } 30 31 // L0Sublevel returns a Level representing the specified L0 sublevel. 32 func L0Sublevel(sublevel int) Level { 33 if sublevel < 0 { 34 panic(fmt.Sprintf("invalid L0 sublevel: %d", sublevel)) 35 } 36 return makeLevel(0, sublevel) 37 } 38 39 func (l Level) String() string { 40 level := int(l) & levelMask 41 sublevel := (int(l) >> levelBits) - 1 42 if sublevel != invalidSublevel { 43 return fmt.Sprintf("L%d.%d", level, sublevel) 44 } 45 return fmt.Sprintf("L%d", level) 46 }