github.imxd.top/hashicorp/consul@v1.4.5/agent/consul/fsm/fsm.go (about) 1 package fsm 2 3 import ( 4 "fmt" 5 "io" 6 "log" 7 "sync" 8 "time" 9 10 "github.com/hashicorp/consul/agent/consul/state" 11 "github.com/hashicorp/consul/agent/structs" 12 "github.com/hashicorp/go-msgpack/codec" 13 "github.com/hashicorp/raft" 14 ) 15 16 // msgpackHandle is a shared handle for encoding/decoding msgpack payloads 17 var msgpackHandle = &codec.MsgpackHandle{ 18 RawToString: true, 19 } 20 21 // command is a command method on the FSM. 22 type command func(buf []byte, index uint64) interface{} 23 24 // unboundCommand is a command method on the FSM, not yet bound to an FSM 25 // instance. 26 type unboundCommand func(c *FSM, buf []byte, index uint64) interface{} 27 28 // commands is a map from message type to unbound command. 29 var commands map[structs.MessageType]unboundCommand 30 31 // registerCommand registers a new command with the FSM, which should be done 32 // at package init() time. 33 func registerCommand(msg structs.MessageType, fn unboundCommand) { 34 if commands == nil { 35 commands = make(map[structs.MessageType]unboundCommand) 36 } 37 if commands[msg] != nil { 38 panic(fmt.Errorf("Message %d is already registered", msg)) 39 } 40 commands[msg] = fn 41 } 42 43 // FSM implements a finite state machine that is used 44 // along with Raft to provide strong consistency. We implement 45 // this outside the Server to avoid exposing this outside the package. 46 type FSM struct { 47 logOutput io.Writer 48 logger *log.Logger 49 path string 50 51 // apply is built off the commands global and is used to route apply 52 // operations to their appropriate handlers. 53 apply map[structs.MessageType]command 54 55 // stateLock is only used to protect outside callers to State() from 56 // racing with Restore(), which is called by Raft (it puts in a totally 57 // new state store). Everything internal here is synchronized by the 58 // Raft side, so doesn't need to lock this. 59 stateLock sync.RWMutex 60 state *state.Store 61 62 gc *state.TombstoneGC 63 } 64 65 // New is used to construct a new FSM with a blank state. 66 func New(gc *state.TombstoneGC, logOutput io.Writer) (*FSM, error) { 67 stateNew, err := state.NewStateStore(gc) 68 if err != nil { 69 return nil, err 70 } 71 72 fsm := &FSM{ 73 logOutput: logOutput, 74 logger: log.New(logOutput, "", log.LstdFlags), 75 apply: make(map[structs.MessageType]command), 76 state: stateNew, 77 gc: gc, 78 } 79 80 // Build out the apply dispatch table based on the registered commands. 81 for msg, fn := range commands { 82 thisFn := fn 83 fsm.apply[msg] = func(buf []byte, index uint64) interface{} { 84 return thisFn(fsm, buf, index) 85 } 86 } 87 88 return fsm, nil 89 } 90 91 // State is used to return a handle to the current state 92 func (c *FSM) State() *state.Store { 93 c.stateLock.RLock() 94 defer c.stateLock.RUnlock() 95 return c.state 96 } 97 98 func (c *FSM) Apply(log *raft.Log) interface{} { 99 buf := log.Data 100 msgType := structs.MessageType(buf[0]) 101 102 // Check if this message type should be ignored when unknown. This is 103 // used so that new commands can be added with developer control if older 104 // versions can safely ignore the command, or if they should crash. 105 ignoreUnknown := false 106 if msgType&structs.IgnoreUnknownTypeFlag == structs.IgnoreUnknownTypeFlag { 107 msgType &= ^structs.IgnoreUnknownTypeFlag 108 ignoreUnknown = true 109 } 110 111 // Apply based on the dispatch table, if possible. 112 if fn := c.apply[msgType]; fn != nil { 113 return fn(buf[1:], log.Index) 114 } 115 116 // Otherwise, see if it's safe to ignore. If not, we have to panic so 117 // that we crash and our state doesn't diverge. 118 if ignoreUnknown { 119 c.logger.Printf("[WARN] consul.fsm: ignoring unknown message type (%d), upgrade to newer version", msgType) 120 return nil 121 } 122 panic(fmt.Errorf("failed to apply request: %#v", buf)) 123 } 124 125 func (c *FSM) Snapshot() (raft.FSMSnapshot, error) { 126 defer func(start time.Time) { 127 c.logger.Printf("[INFO] consul.fsm: snapshot created in %v", time.Since(start)) 128 }(time.Now()) 129 130 return &snapshot{c.state.Snapshot()}, nil 131 } 132 133 // Restore streams in the snapshot and replaces the current state store with a 134 // new one based on the snapshot if all goes OK during the restore. 135 func (c *FSM) Restore(old io.ReadCloser) error { 136 defer old.Close() 137 138 // Create a new state store. 139 stateNew, err := state.NewStateStore(c.gc) 140 if err != nil { 141 return err 142 } 143 144 // Set up a new restore transaction 145 restore := stateNew.Restore() 146 defer restore.Abort() 147 148 // Create a decoder 149 dec := codec.NewDecoder(old, msgpackHandle) 150 151 // Read in the header 152 var header snapshotHeader 153 if err := dec.Decode(&header); err != nil { 154 return err 155 } 156 157 // Populate the new state 158 msgType := make([]byte, 1) 159 for { 160 // Read the message type 161 _, err := old.Read(msgType) 162 if err == io.EOF { 163 break 164 } else if err != nil { 165 return err 166 } 167 168 // Decode 169 msg := structs.MessageType(msgType[0]) 170 if fn := restorers[msg]; fn != nil { 171 if err := fn(&header, restore, dec); err != nil { 172 return err 173 } 174 } else { 175 return fmt.Errorf("Unrecognized msg type %d", msg) 176 } 177 } 178 restore.Commit() 179 180 // External code might be calling State(), so we need to synchronize 181 // here to make sure we swap in the new state store atomically. 182 c.stateLock.Lock() 183 stateOld := c.state 184 c.state = stateNew 185 c.stateLock.Unlock() 186 187 // Signal that the old state store has been abandoned. This is required 188 // because we don't operate on it any more, we just throw it away, so 189 // blocking queries won't see any changes and need to be woken up. 190 stateOld.Abandon() 191 return nil 192 }