gitlab.com/flarenetwork/coreth@v0.1.1/core/state/iterator.go (about)

     1  // (c) 2019-2020, Ava Labs, Inc.
     2  //
     3  // This file is a derived work, based on the go-ethereum library whose original
     4  // notices appear below.
     5  //
     6  // It is distributed under a license compatible with the licensing terms of the
     7  // original code from which it is derived.
     8  //
     9  // Much love to the original authors for their work.
    10  // **********
    11  // Copyright 2015 The go-ethereum Authors
    12  // This file is part of the go-ethereum library.
    13  //
    14  // The go-ethereum library is free software: you can redistribute it and/or modify
    15  // it under the terms of the GNU Lesser General Public License as published by
    16  // the Free Software Foundation, either version 3 of the License, or
    17  // (at your option) any later version.
    18  //
    19  // The go-ethereum library is distributed in the hope that it will be useful,
    20  // but WITHOUT ANY WARRANTY; without even the implied warranty of
    21  // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    22  // GNU Lesser General Public License for more details.
    23  //
    24  // You should have received a copy of the GNU Lesser General Public License
    25  // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
    26  
    27  package state
    28  
    29  import (
    30  	"bytes"
    31  	"fmt"
    32  
    33  	"github.com/ethereum/go-ethereum/common"
    34  	"github.com/ethereum/go-ethereum/rlp"
    35  	"github.com/ethereum/go-ethereum/trie"
    36  )
    37  
    38  // NodeIterator is an iterator to traverse the entire state trie post-order,
    39  // including all of the contract code and contract state tries.
    40  type NodeIterator struct {
    41  	state *StateDB // State being iterated
    42  
    43  	stateIt trie.NodeIterator // Primary iterator for the global state trie
    44  	dataIt  trie.NodeIterator // Secondary iterator for the data trie of a contract
    45  
    46  	accountHash common.Hash // Hash of the node containing the account
    47  	codeHash    common.Hash // Hash of the contract source code
    48  	code        []byte      // Source code associated with a contract
    49  
    50  	Hash   common.Hash // Hash of the current entry being iterated (nil if not standalone)
    51  	Parent common.Hash // Hash of the first full ancestor node (nil if current is the root)
    52  
    53  	Error error // Failure set in case of an internal error in the iterator
    54  }
    55  
    56  // NewNodeIterator creates an post-order state node iterator.
    57  func NewNodeIterator(state *StateDB) *NodeIterator {
    58  	return &NodeIterator{
    59  		state: state,
    60  	}
    61  }
    62  
    63  // Next moves the iterator to the next node, returning whether there are any
    64  // further nodes. In case of an internal error this method returns false and
    65  // sets the Error field to the encountered failure.
    66  func (it *NodeIterator) Next() bool {
    67  	// If the iterator failed previously, don't do anything
    68  	if it.Error != nil {
    69  		return false
    70  	}
    71  	// Otherwise step forward with the iterator and report any errors
    72  	if err := it.step(); err != nil {
    73  		it.Error = err
    74  		return false
    75  	}
    76  	return it.retrieve()
    77  }
    78  
    79  // step moves the iterator to the next entry of the state trie.
    80  func (it *NodeIterator) step() error {
    81  	// Abort if we reached the end of the iteration
    82  	if it.state == nil {
    83  		return nil
    84  	}
    85  	// Initialize the iterator if we've just started
    86  	if it.stateIt == nil {
    87  		it.stateIt = it.state.trie.NodeIterator(nil)
    88  	}
    89  	// If we had data nodes previously, we surely have at least state nodes
    90  	if it.dataIt != nil {
    91  		if cont := it.dataIt.Next(true); !cont {
    92  			if it.dataIt.Error() != nil {
    93  				return it.dataIt.Error()
    94  			}
    95  			it.dataIt = nil
    96  		}
    97  		return nil
    98  	}
    99  	// If we had source code previously, discard that
   100  	if it.code != nil {
   101  		it.code = nil
   102  		return nil
   103  	}
   104  	// Step to the next state trie node, terminating if we're out of nodes
   105  	if cont := it.stateIt.Next(true); !cont {
   106  		if it.stateIt.Error() != nil {
   107  			return it.stateIt.Error()
   108  		}
   109  		it.state, it.stateIt = nil, nil
   110  		return nil
   111  	}
   112  	// If the state trie node is an internal entry, leave as is
   113  	if !it.stateIt.Leaf() {
   114  		return nil
   115  	}
   116  	// Otherwise we've reached an account node, initiate data iteration
   117  	var account Account
   118  	if err := rlp.Decode(bytes.NewReader(it.stateIt.LeafBlob()), &account); err != nil {
   119  		return err
   120  	}
   121  	dataTrie, err := it.state.db.OpenStorageTrie(common.BytesToHash(it.stateIt.LeafKey()), account.Root)
   122  	if err != nil {
   123  		return err
   124  	}
   125  	it.dataIt = dataTrie.NodeIterator(nil)
   126  	if !it.dataIt.Next(true) {
   127  		it.dataIt = nil
   128  	}
   129  	if !bytes.Equal(account.CodeHash, emptyCodeHash) {
   130  		it.codeHash = common.BytesToHash(account.CodeHash)
   131  		addrHash := common.BytesToHash(it.stateIt.LeafKey())
   132  		it.code, err = it.state.db.ContractCode(addrHash, common.BytesToHash(account.CodeHash))
   133  		if err != nil {
   134  			return fmt.Errorf("code %x: %v", account.CodeHash, err)
   135  		}
   136  	}
   137  	it.accountHash = it.stateIt.Parent()
   138  	return nil
   139  }
   140  
   141  // retrieve pulls and caches the current state entry the iterator is traversing.
   142  // The method returns whether there are any more data left for inspection.
   143  func (it *NodeIterator) retrieve() bool {
   144  	// Clear out any previously set values
   145  	it.Hash = common.Hash{}
   146  
   147  	// If the iteration's done, return no available data
   148  	if it.state == nil {
   149  		return false
   150  	}
   151  	// Otherwise retrieve the current entry
   152  	switch {
   153  	case it.dataIt != nil:
   154  		it.Hash, it.Parent = it.dataIt.Hash(), it.dataIt.Parent()
   155  		if it.Parent == (common.Hash{}) {
   156  			it.Parent = it.accountHash
   157  		}
   158  	case it.code != nil:
   159  		it.Hash, it.Parent = it.codeHash, it.accountHash
   160  	case it.stateIt != nil:
   161  		it.Hash, it.Parent = it.stateIt.Hash(), it.stateIt.Parent()
   162  	}
   163  	return true
   164  }