go.chromium.org/luci@v0.0.0-20240309015107-7cdc2e660f33/server/dsmapper/internal/tasks/tasks.proto (about) 1 // Copyright 2018 The LUCI Authors. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 syntax = "proto3"; 16 17 package luci.server.dsmapper.internal.tasks; 18 19 option go_package = "go.chromium.org/luci/server/dsmapper/internal/tasks"; 20 21 22 // SplitAndLaunch task splits the key range into shards and kicks off processing 23 // of each individual shard. 24 // 25 // Enqueued transactionally when creating a new mapping job. 26 message SplitAndLaunch { 27 int64 job_id = 1; 28 } 29 30 31 // FanOutShards enqueues a bunch of ProcessShard named tasks (one per shard). 32 // 33 // Enqueued transactionally by SplitAndLaunch after it has constructed shards. 34 message FanOutShards { 35 int64 job_id = 1; 36 } 37 38 39 // ProcessShard sequentially reads the entities belonging to a key range 40 // assigned to a shard and applies the mapper to them. 41 // 42 // Upon reaching 1 min mark, relaunches itself, increasing task_num. Thus 43 // ProcessShard is actually a chain of tasks that runs as long as needed to 44 // completely process the shard. 45 message ProcessShard { 46 int64 job_id = 1; 47 int64 shard_id = 2; 48 int64 task_num = 3; 49 } 50 51 52 // RequestJobStateUpdate is transactionally emitted by ProcessShard when shard's 53 // state changes. 54 // 55 // It eventually (with some throttling) causes UpdateJobState to be emitted, 56 // which updates the job state based on states of the shards. 57 message RequestJobStateUpdate { 58 int64 job_id = 1; 59 int64 shard_id = 2; // mostly FYI 60 } 61 62 63 // UpdateJobState is emitted after one or more shards have changed their state. 64 // 65 // It recalculates the job's state based on state of all its shards. Throttled 66 // to 0.5 QPS. 67 message UpdateJobState { 68 int64 job_id = 1; 69 }