go.starlark.net@v0.0.0-20231101134539-556fd59b42f6/starlark/debug.go (about)

     1  package starlark
     2  
     3  import "go.starlark.net/syntax"
     4  
     5  // This file defines an experimental API for the debugging tools.
     6  // Some of these declarations expose details of internal packages.
     7  // (The debugger makes liberal use of exported fields of unexported types.)
     8  // Breaking changes may occur without notice.
     9  
    10  // Local returns the value of the i'th local variable.
    11  // It may be nil if not yet assigned.
    12  //
    13  // Local may be called only for frames whose Callable is a *Function (a
    14  // function defined by Starlark source code), and only while the frame
    15  // is active; it will panic otherwise.
    16  //
    17  // This function is provided only for debugging tools.
    18  //
    19  // THIS API IS EXPERIMENTAL AND MAY CHANGE WITHOUT NOTICE.
    20  func (fr *frame) Local(i int) Value { return fr.locals[i] }
    21  
    22  // DebugFrame is the debugger API for a frame of the interpreter's call stack.
    23  //
    24  // Most applications have no need for this API; use CallFrame instead.
    25  //
    26  // Clients must not retain a DebugFrame nor call any of its methods once
    27  // the current built-in call has returned or execution has resumed
    28  // after a breakpoint as this may have unpredictable effects, including
    29  // but not limited to retention of object that would otherwise be garbage.
    30  type DebugFrame interface {
    31  	Callable() Callable        // returns the frame's function
    32  	Local(i int) Value         // returns the value of the (Starlark) frame's ith local variable
    33  	Position() syntax.Position // returns the current position of execution in this frame
    34  }
    35  
    36  // DebugFrame returns the debugger interface for
    37  // the specified frame of the interpreter's call stack.
    38  // Frame numbering is as for Thread.CallFrame.
    39  //
    40  // This function is intended for use in debugging tools.
    41  // Most applications should have no need for it; use CallFrame instead.
    42  func (thread *Thread) DebugFrame(depth int) DebugFrame { return thread.frameAt(depth) }