go.uber.org/cadence@v1.2.9/workflow/session.go (about) 1 // Copyright (c) 2017 Uber Technologies, Inc. 2 // 3 // Permission is hereby granted, free of charge, to any person obtaining a copy 4 // of this software and associated documentation files (the "Software"), to deal 5 // in the Software without restriction, including without limitation the rights 6 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 7 // copies of the Software, and to permit persons to whom the Software is 8 // furnished to do so, subject to the following conditions: 9 // 10 // The above copyright notice and this permission notice shall be included in 11 // all copies or substantial portions of the Software. 12 // 13 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 15 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 16 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 17 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 18 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 19 // THE SOFTWARE. 20 21 package workflow 22 23 import ( 24 "go.uber.org/cadence/internal" 25 ) 26 27 type ( 28 // SessionInfo contains information of a created session. For now, exported 29 // fields are SessionID and HostName. 30 // SessionID is a uuid generated when CreateSession() or RecreateSession() 31 // is called and can be used to uniquely identify a session. 32 // HostName specifies which host is executing the session 33 SessionInfo = internal.SessionInfo 34 35 // SessionOptions specifies metadata for a session. 36 // ExecutionTimeout: required, no default 37 // Specifies the maximum amount of time the session can run 38 // CreationTimeout: required, no default 39 // Specifies how long session creation can take before returning an error 40 // HeartbeatTimeout: optional, default 20s 41 // Specifies the heartbeat timeout. If heartbeat is not received by server 42 // within the timeout, the session will be declared as failed 43 SessionOptions = internal.SessionOptions 44 ) 45 46 // ErrSessionFailed is the error returned when user tries to execute an activity but the 47 // session it belongs to has already failed 48 var ErrSessionFailed = internal.ErrSessionFailed 49 50 // Note: Worker should be configured to process session. To do this, set the following 51 // fields in WorkerOptions: 52 // EnableSessionWorker: true 53 // MaxConcurrentSessionExecutionSize: the maximum number of concurrently sessions the resource 54 // support. By default, 1000 is used. 55 56 // CreateSession creates a session and returns a new context which contains information 57 // of the created session. The session will be created on the tasklist user specified in 58 // ActivityOptions. If none is specified, the default one will be used. 59 // 60 // CreationSession will fail in the following situations: 61 // 1. The context passed in already contains a session which is still open 62 // (not closed and failed). 63 // 2. All the workers are busy (number of sessions currently running on all the workers have reached 64 // MaxConcurrentSessionExecutionSize, which is specified when starting the workers) and session 65 // cannot be created within a specified timeout. 66 // 67 // If an activity is executed using the returned context, it's regarded as part of the 68 // session. All activities within the same session will be executed by the same worker. 69 // User still needs to handle the error returned when executing an activity. Session will 70 // not be marked as failed if an activity within it returns an error. Only when the worker 71 // executing the session is down, that session will be marked as failed. Executing an activity 72 // within a failed session will return ErrSessionFailed immediately without scheduling that activity. 73 // 74 // The returned session Context will be cancelled if the session fails (worker died) or CompleteSession() 75 // is called. This means that in these two cases, all user activities scheduled using the returned session 76 // Context will also be cancelled. 77 // 78 // If user wants to end a session since activity returns some error, use CompleteSession API below. 79 // New session can be created if necessary to retry the whole session. 80 // 81 // Example: 82 // 83 // so := &SessionOptions{ 84 // ExecutionTimeout: time.Minute, 85 // CreationTimeout: time.Minute, 86 // } 87 // sessionCtx, err := CreateSession(ctx, so) 88 // if err != nil { 89 // // Creation failed. Wrong ctx or too many outstanding sessions. 90 // } 91 // defer CompleteSession(sessionCtx) 92 // err = ExecuteActivity(sessionCtx, someActivityFunc, activityInput).Get(sessionCtx, nil) 93 // if err == ErrSessionFailed { 94 // // Session has failed 95 // } else { 96 // // Handle activity error 97 // } 98 // ... // execute more activities using sessionCtx 99 func CreateSession(ctx Context, sessionOptions *SessionOptions) (Context, error) { 100 return internal.CreateSession(ctx, sessionOptions) 101 } 102 103 // RecreateSession recreate a session based on the sessionInfo passed in. Activities executed within 104 // the recreated session will be executed by the same worker as the previous session. RecreateSession() 105 // returns an error under the same situation as CreateSession() or the token passed in is invalid. 106 // It also has the same usage as CreateSession(). 107 // 108 // The main usage of RecreateSession is for long sessions that are splited into multiple runs. At the end of 109 // one run, complete the current session, get recreateToken from sessionInfo by calling SessionInfo.GetRecreateToken() 110 // and pass the token to the next run. In the new run, session can be recreated using that token. 111 func RecreateSession(ctx Context, recreateToken []byte, sessionOptions *SessionOptions) (Context, error) { 112 return internal.RecreateSession(ctx, recreateToken, sessionOptions) 113 } 114 115 // CompleteSession completes a session. It releases worker resources, so other sessions can be created. 116 // CompleteSession won't do anything if the context passed in doesn't contain any session information or the 117 // session has already completed or failed. 118 // 119 // After a session has completed, user can continue to use the context, but the activities will be scheduled 120 // on the normal taskList (as user specified in ActivityOptions) and may be picked up by another worker since 121 // it's not in a session. 122 func CompleteSession(ctx Context) { 123 internal.CompleteSession(ctx) 124 } 125 126 // GetSessionInfo returns the sessionInfo stored in the context. If there are multiple sessions in the context, 127 // (for example, the same context is used to create, complete, create another session. Then user found that the 128 // session has failed, and created a new one on it), the most recent sessionInfo will be returned. 129 // 130 // This API will return nil if there's no sessionInfo in the context. 131 func GetSessionInfo(ctx Context) *SessionInfo { 132 return internal.GetSessionInfo(ctx) 133 }