golang.org/x/text@v0.14.0/encoding/charmap/charmap.go (about) 1 // Copyright 2013 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 //go:generate go run maketables.go 6 7 // Package charmap provides simple character encodings such as IBM Code Page 437 8 // and Windows 1252. 9 package charmap // import "golang.org/x/text/encoding/charmap" 10 11 import ( 12 "unicode/utf8" 13 14 "golang.org/x/text/encoding" 15 "golang.org/x/text/encoding/internal" 16 "golang.org/x/text/encoding/internal/identifier" 17 "golang.org/x/text/transform" 18 ) 19 20 // These encodings vary only in the way clients should interpret them. Their 21 // coded character set is identical and a single implementation can be shared. 22 var ( 23 // ISO8859_6E is the ISO 8859-6E encoding. 24 ISO8859_6E encoding.Encoding = &iso8859_6E 25 26 // ISO8859_6I is the ISO 8859-6I encoding. 27 ISO8859_6I encoding.Encoding = &iso8859_6I 28 29 // ISO8859_8E is the ISO 8859-8E encoding. 30 ISO8859_8E encoding.Encoding = &iso8859_8E 31 32 // ISO8859_8I is the ISO 8859-8I encoding. 33 ISO8859_8I encoding.Encoding = &iso8859_8I 34 35 iso8859_6E = internal.Encoding{ 36 Encoding: ISO8859_6, 37 Name: "ISO-8859-6E", 38 MIB: identifier.ISO88596E, 39 } 40 41 iso8859_6I = internal.Encoding{ 42 Encoding: ISO8859_6, 43 Name: "ISO-8859-6I", 44 MIB: identifier.ISO88596I, 45 } 46 47 iso8859_8E = internal.Encoding{ 48 Encoding: ISO8859_8, 49 Name: "ISO-8859-8E", 50 MIB: identifier.ISO88598E, 51 } 52 53 iso8859_8I = internal.Encoding{ 54 Encoding: ISO8859_8, 55 Name: "ISO-8859-8I", 56 MIB: identifier.ISO88598I, 57 } 58 ) 59 60 // All is a list of all defined encodings in this package. 61 var All []encoding.Encoding = listAll 62 63 // TODO: implement these encodings, in order of importance. 64 // ASCII, ISO8859_1: Rather common. Close to Windows 1252. 65 // ISO8859_9: Close to Windows 1254. 66 67 // utf8Enc holds a rune's UTF-8 encoding in data[:len]. 68 type utf8Enc struct { 69 len uint8 70 data [3]byte 71 } 72 73 // Charmap is an 8-bit character set encoding. 74 type Charmap struct { 75 // name is the encoding's name. 76 name string 77 // mib is the encoding type of this encoder. 78 mib identifier.MIB 79 // asciiSuperset states whether the encoding is a superset of ASCII. 80 asciiSuperset bool 81 // low is the lower bound of the encoded byte for a non-ASCII rune. If 82 // Charmap.asciiSuperset is true then this will be 0x80, otherwise 0x00. 83 low uint8 84 // replacement is the encoded replacement character. 85 replacement byte 86 // decode is the map from encoded byte to UTF-8. 87 decode [256]utf8Enc 88 // encoding is the map from runes to encoded bytes. Each entry is a 89 // uint32: the high 8 bits are the encoded byte and the low 24 bits are 90 // the rune. The table entries are sorted by ascending rune. 91 encode [256]uint32 92 } 93 94 // NewDecoder implements the encoding.Encoding interface. 95 func (m *Charmap) NewDecoder() *encoding.Decoder { 96 return &encoding.Decoder{Transformer: charmapDecoder{charmap: m}} 97 } 98 99 // NewEncoder implements the encoding.Encoding interface. 100 func (m *Charmap) NewEncoder() *encoding.Encoder { 101 return &encoding.Encoder{Transformer: charmapEncoder{charmap: m}} 102 } 103 104 // String returns the Charmap's name. 105 func (m *Charmap) String() string { 106 return m.name 107 } 108 109 // ID implements an internal interface. 110 func (m *Charmap) ID() (mib identifier.MIB, other string) { 111 return m.mib, "" 112 } 113 114 // charmapDecoder implements transform.Transformer by decoding to UTF-8. 115 type charmapDecoder struct { 116 transform.NopResetter 117 charmap *Charmap 118 } 119 120 func (m charmapDecoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) { 121 for i, c := range src { 122 if m.charmap.asciiSuperset && c < utf8.RuneSelf { 123 if nDst >= len(dst) { 124 err = transform.ErrShortDst 125 break 126 } 127 dst[nDst] = c 128 nDst++ 129 nSrc = i + 1 130 continue 131 } 132 133 decode := &m.charmap.decode[c] 134 n := int(decode.len) 135 if nDst+n > len(dst) { 136 err = transform.ErrShortDst 137 break 138 } 139 // It's 15% faster to avoid calling copy for these tiny slices. 140 for j := 0; j < n; j++ { 141 dst[nDst] = decode.data[j] 142 nDst++ 143 } 144 nSrc = i + 1 145 } 146 return nDst, nSrc, err 147 } 148 149 // DecodeByte returns the Charmap's rune decoding of the byte b. 150 func (m *Charmap) DecodeByte(b byte) rune { 151 switch x := &m.decode[b]; x.len { 152 case 1: 153 return rune(x.data[0]) 154 case 2: 155 return rune(x.data[0]&0x1f)<<6 | rune(x.data[1]&0x3f) 156 default: 157 return rune(x.data[0]&0x0f)<<12 | rune(x.data[1]&0x3f)<<6 | rune(x.data[2]&0x3f) 158 } 159 } 160 161 // charmapEncoder implements transform.Transformer by encoding from UTF-8. 162 type charmapEncoder struct { 163 transform.NopResetter 164 charmap *Charmap 165 } 166 167 func (m charmapEncoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) { 168 r, size := rune(0), 0 169 loop: 170 for nSrc < len(src) { 171 if nDst >= len(dst) { 172 err = transform.ErrShortDst 173 break 174 } 175 r = rune(src[nSrc]) 176 177 // Decode a 1-byte rune. 178 if r < utf8.RuneSelf { 179 if m.charmap.asciiSuperset { 180 nSrc++ 181 dst[nDst] = uint8(r) 182 nDst++ 183 continue 184 } 185 size = 1 186 187 } else { 188 // Decode a multi-byte rune. 189 r, size = utf8.DecodeRune(src[nSrc:]) 190 if size == 1 { 191 // All valid runes of size 1 (those below utf8.RuneSelf) were 192 // handled above. We have invalid UTF-8 or we haven't seen the 193 // full character yet. 194 if !atEOF && !utf8.FullRune(src[nSrc:]) { 195 err = transform.ErrShortSrc 196 } else { 197 err = internal.RepertoireError(m.charmap.replacement) 198 } 199 break 200 } 201 } 202 203 // Binary search in [low, high) for that rune in the m.charmap.encode table. 204 for low, high := int(m.charmap.low), 0x100; ; { 205 if low >= high { 206 err = internal.RepertoireError(m.charmap.replacement) 207 break loop 208 } 209 mid := (low + high) / 2 210 got := m.charmap.encode[mid] 211 gotRune := rune(got & (1<<24 - 1)) 212 if gotRune < r { 213 low = mid + 1 214 } else if gotRune > r { 215 high = mid 216 } else { 217 dst[nDst] = byte(got >> 24) 218 nDst++ 219 break 220 } 221 } 222 nSrc += size 223 } 224 return nDst, nSrc, err 225 } 226 227 // EncodeRune returns the Charmap's byte encoding of the rune r. ok is whether 228 // r is in the Charmap's repertoire. If not, b is set to the Charmap's 229 // replacement byte. This is often the ASCII substitute character '\x1a'. 230 func (m *Charmap) EncodeRune(r rune) (b byte, ok bool) { 231 if r < utf8.RuneSelf && m.asciiSuperset { 232 return byte(r), true 233 } 234 for low, high := int(m.low), 0x100; ; { 235 if low >= high { 236 return m.replacement, false 237 } 238 mid := (low + high) / 2 239 got := m.encode[mid] 240 gotRune := rune(got & (1<<24 - 1)) 241 if gotRune < r { 242 low = mid + 1 243 } else if gotRune > r { 244 high = mid 245 } else { 246 return byte(got >> 24), true 247 } 248 } 249 }