gonum.org/v1/gonum@v0.14.0/integrate/trapezoidal_test.go (about) 1 // Copyright ©2016 The Gonum Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 package integrate 6 7 import ( 8 "math" 9 "testing" 10 11 "golang.org/x/exp/rand" 12 13 "gonum.org/v1/gonum/integrate/testquad" 14 ) 15 16 func TestTrapezoidal(t *testing.T) { 17 t.Parallel() 18 rnd := rand.New(rand.NewSource(1)) 19 for i, test := range []struct { 20 integral testquad.Integral 21 n int 22 tol float64 23 }{ 24 {integral: testquad.Constant(0), n: 2, tol: 0}, 25 {integral: testquad.Constant(0), n: 10, tol: 0}, 26 {integral: testquad.Poly(0), n: 2, tol: 1e-14}, 27 {integral: testquad.Poly(0), n: 10, tol: 1e-14}, 28 {integral: testquad.Poly(1), n: 2, tol: 1e-14}, 29 {integral: testquad.Poly(1), n: 10, tol: 1e-14}, 30 {integral: testquad.Poly(2), n: 1e5, tol: 1e-8}, 31 {integral: testquad.Poly(3), n: 1e5, tol: 1e-8}, 32 {integral: testquad.Poly(4), n: 1e5, tol: 1e-7}, 33 {integral: testquad.Poly(5), n: 1e5, tol: 1e-7}, 34 {integral: testquad.Sin(), n: 1e5, tol: 1e-11}, 35 {integral: testquad.XExpMinusX(), n: 1e5, tol: 1e-10}, 36 {integral: testquad.Sqrt(), n: 1e5, tol: 1e-8}, 37 {integral: testquad.ExpOverX2Plus1(), n: 1e5, tol: 1e-10}, 38 } { 39 n := test.n 40 a := test.integral.A 41 b := test.integral.B 42 43 x := jitterSpan(n, a, b, rnd) 44 y := make([]float64, n) 45 for i, xi := range x { 46 y[i] = test.integral.F(xi) 47 } 48 49 got := Trapezoidal(x, y) 50 51 want := test.integral.Value 52 diff := math.Abs(got - want) 53 if diff > test.tol { 54 t.Errorf("Test #%d: %v, n=%v: unexpected result; got=%v want=%v diff=%v", 55 i, test.integral.Name, n, got, want, diff) 56 } 57 } 58 } 59 60 func jitterSpan(n int, a, b float64, rnd *rand.Rand) []float64 { 61 dx := (b - a) / float64(n-1) 62 x := make([]float64, n) 63 x[0] = a 64 for i := 1; i < n-1; i++ { 65 // Set x[i] to its regular location. 66 x[i] = a + float64(i)*dx 67 // Generate a random number in [-1,1). 68 jitter := 2*rnd.Float64() - 1 69 // Jitter x[i] without crossing over its neighbors. 70 x[i] += 0.4 * jitter * dx 71 } 72 x[n-1] = b 73 return x 74 }