google.golang.org/grpc@v1.72.2/resolver/manual/manual.go (about) 1 /* 2 * 3 * Copyright 2017 gRPC authors. 4 * 5 * Licensed under the Apache License, Version 2.0 (the "License"); 6 * you may not use this file except in compliance with the License. 7 * You may obtain a copy of the License at 8 * 9 * http://www.apache.org/licenses/LICENSE-2.0 10 * 11 * Unless required by applicable law or agreed to in writing, software 12 * distributed under the License is distributed on an "AS IS" BASIS, 13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 * See the License for the specific language governing permissions and 15 * limitations under the License. 16 * 17 */ 18 19 // Package manual defines a resolver that can be used to manually send resolved 20 // addresses to ClientConn. 21 package manual 22 23 import ( 24 "sync" 25 26 "google.golang.org/grpc/resolver" 27 ) 28 29 // NewBuilderWithScheme creates a new manual resolver builder with the given 30 // scheme. Every instance of the manual resolver may only ever be used with a 31 // single grpc.ClientConn. Otherwise, bad things will happen. 32 func NewBuilderWithScheme(scheme string) *Resolver { 33 return &Resolver{ 34 BuildCallback: func(resolver.Target, resolver.ClientConn, resolver.BuildOptions) {}, 35 UpdateStateCallback: func(error) {}, 36 ResolveNowCallback: func(resolver.ResolveNowOptions) {}, 37 CloseCallback: func() {}, 38 scheme: scheme, 39 } 40 } 41 42 // Resolver is also a resolver builder. 43 // It's build() function always returns itself. 44 type Resolver struct { 45 // BuildCallback is called when the Build method is called. Must not be 46 // nil. Must not be changed after the resolver may be built. 47 BuildCallback func(resolver.Target, resolver.ClientConn, resolver.BuildOptions) 48 // UpdateStateCallback is called when the UpdateState method is called on 49 // the resolver. The value passed as argument to this callback is the value 50 // returned by the resolver.ClientConn. Must not be nil. Must not be 51 // changed after the resolver may be built. 52 UpdateStateCallback func(err error) 53 // ResolveNowCallback is called when the ResolveNow method is called on the 54 // resolver. Must not be nil. Must not be changed after the resolver may 55 // be built. 56 ResolveNowCallback func(resolver.ResolveNowOptions) 57 // CloseCallback is called when the Close method is called. Must not be 58 // nil. Must not be changed after the resolver may be built. 59 CloseCallback func() 60 scheme string 61 62 // Fields actually belong to the resolver. 63 // Guards access to below fields. 64 mu sync.Mutex 65 cc resolver.ClientConn 66 // Storing the most recent state update makes this resolver resilient to 67 // restarts, which is possible with channel idleness. 68 lastSeenState *resolver.State 69 } 70 71 // InitialState adds initial state to the resolver so that UpdateState doesn't 72 // need to be explicitly called after Dial. 73 func (r *Resolver) InitialState(s resolver.State) { 74 r.lastSeenState = &s 75 } 76 77 // Build returns itself for Resolver, because it's both a builder and a resolver. 78 func (r *Resolver) Build(target resolver.Target, cc resolver.ClientConn, opts resolver.BuildOptions) (resolver.Resolver, error) { 79 r.mu.Lock() 80 defer r.mu.Unlock() 81 // Call BuildCallback after locking to avoid a race when UpdateState or CC 82 // is called before Build returns. 83 r.BuildCallback(target, cc, opts) 84 r.cc = cc 85 if r.lastSeenState != nil { 86 err := r.cc.UpdateState(*r.lastSeenState) 87 go r.UpdateStateCallback(err) 88 } 89 return r, nil 90 } 91 92 // Scheme returns the manual resolver's scheme. 93 func (r *Resolver) Scheme() string { 94 return r.scheme 95 } 96 97 // ResolveNow is a noop for Resolver. 98 func (r *Resolver) ResolveNow(o resolver.ResolveNowOptions) { 99 r.ResolveNowCallback(o) 100 } 101 102 // Close is a noop for Resolver. 103 func (r *Resolver) Close() { 104 r.CloseCallback() 105 } 106 107 // UpdateState calls UpdateState(s) on the channel. If the resolver has not 108 // been Built before, this instead sets the initial state of the resolver, like 109 // InitialState. 110 func (r *Resolver) UpdateState(s resolver.State) { 111 r.mu.Lock() 112 defer r.mu.Unlock() 113 r.lastSeenState = &s 114 if r.cc == nil { 115 return 116 } 117 err := r.cc.UpdateState(s) 118 r.UpdateStateCallback(err) 119 } 120 121 // CC returns r's ClientConn when r was last Built. Panics if the resolver has 122 // not been Built before. 123 func (r *Resolver) CC() resolver.ClientConn { 124 r.mu.Lock() 125 defer r.mu.Unlock() 126 if r.cc == nil { 127 panic("Manual resolver instance has not yet been built.") 128 } 129 return r.cc 130 }