gvisor.dev/gvisor@v0.0.0-20240520182842-f9d4d51c7e0f/pkg/state/state.go (about) 1 // Copyright 2018 The gVisor Authors. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 // Package state provides functionality related to saving and loading object 16 // graphs. For most types, it provides a set of default saving / loading logic 17 // that will be invoked automatically if custom logic is not defined. 18 // 19 // Kind Support 20 // ---- ------- 21 // Bool default 22 // Int default 23 // Int8 default 24 // Int16 default 25 // Int32 default 26 // Int64 default 27 // Uint default 28 // Uint8 default 29 // Uint16 default 30 // Uint32 default 31 // Uint64 default 32 // Float32 default 33 // Float64 default 34 // Complex64 default 35 // Complex128 default 36 // Array default 37 // Chan custom 38 // Func custom 39 // Interface default 40 // Map default 41 // Ptr default 42 // Slice default 43 // String default 44 // Struct custom (*) Unless zero-sized. 45 // UnsafePointer custom 46 // 47 // See README.md for an overview of how encoding and decoding works. 48 package state 49 50 import ( 51 "context" 52 "fmt" 53 "io" 54 "reflect" 55 "runtime" 56 57 "gvisor.dev/gvisor/pkg/state/wire" 58 ) 59 60 // objectID is a unique identifier assigned to each object to be serialized. 61 // Each instance of an object is considered separately, i.e. if there are two 62 // objects of the same type in the object graph being serialized, they'll be 63 // assigned unique objectIDs. 64 type objectID uint32 65 66 // typeID is the identifier for a type. Types are serialized and tracked 67 // alongside objects in order to avoid the overhead of encoding field names in 68 // all objects. 69 type typeID uint32 70 71 // ErrState is returned when an error is encountered during encode/decode. 72 type ErrState struct { 73 // err is the underlying error. 74 err error 75 76 // trace is the stack trace. 77 trace string 78 } 79 80 // Error returns a sensible description of the state error. 81 func (e *ErrState) Error() string { 82 return fmt.Sprintf("%v:\n%s", e.err, e.trace) 83 } 84 85 // Unwrap implements standard unwrapping. 86 func (e *ErrState) Unwrap() error { 87 return e.err 88 } 89 90 // Save saves the given object state. 91 func Save(ctx context.Context, w io.Writer, rootPtr any) (Stats, error) { 92 // Create the encoding state. 93 es := encodeState{ 94 ctx: ctx, 95 w: w, 96 types: makeTypeEncodeDatabase(), 97 zeroValues: make(map[reflect.Type]*objectEncodeState), 98 pending: make(map[objectID]*objectEncodeState), 99 encodedStructs: make(map[reflect.Value]*wire.Struct), 100 } 101 102 // Perform the encoding. 103 err := safely(func() { 104 es.Save(reflect.ValueOf(rootPtr).Elem()) 105 }) 106 return es.stats, err 107 } 108 109 // Load loads a checkpoint. 110 func Load(ctx context.Context, r io.Reader, rootPtr any) (Stats, error) { 111 // Create the decoding state. 112 ds := decodeState{ 113 ctx: ctx, 114 r: r, 115 types: makeTypeDecodeDatabase(), 116 deferred: make(map[objectID]wire.Object), 117 } 118 119 // Attempt our decode. 120 err := safely(func() { 121 ds.Load(reflect.ValueOf(rootPtr).Elem()) 122 }) 123 return ds.stats, err 124 } 125 126 // Sink is used for Type.StateSave. 127 type Sink struct { 128 internal objectEncoder 129 } 130 131 // Save adds the given object to the map. 132 // 133 // You should pass always pointers to the object you are saving. For example: 134 // 135 // type X struct { 136 // A int 137 // B *int 138 // } 139 // 140 // func (x *X) StateTypeInfo(m Sink) state.TypeInfo { 141 // return state.TypeInfo{ 142 // Name: "pkg.X", 143 // Fields: []string{ 144 // "A", 145 // "B", 146 // }, 147 // } 148 // } 149 // 150 // func (x *X) StateSave(m Sink) { 151 // m.Save(0, &x.A) // Field is A. 152 // m.Save(1, &x.B) // Field is B. 153 // } 154 // 155 // func (x *X) StateLoad(m Source) { 156 // m.Load(0, &x.A) // Field is A. 157 // m.Load(1, &x.B) // Field is B. 158 // } 159 func (s Sink) Save(slot int, objPtr any) { 160 s.internal.save(slot, reflect.ValueOf(objPtr).Elem()) 161 } 162 163 // SaveValue adds the given object value to the map. 164 // 165 // This should be used for values where pointers are not available, or casts 166 // are required during Save/Load. 167 // 168 // For example, if we want to cast external package type P.Foo to int64: 169 // 170 // func (x *X) StateSave(m Sink) { 171 // m.SaveValue(0, "A", int64(x.A)) 172 // } 173 // 174 // func (x *X) StateLoad(m Source) { 175 // m.LoadValue(0, new(int64), func(x any) { 176 // x.A = P.Foo(x.(int64)) 177 // }) 178 // } 179 func (s Sink) SaveValue(slot int, obj any) { 180 s.internal.save(slot, reflect.ValueOf(obj)) 181 } 182 183 // Context returns the context object provided at save time. 184 func (s Sink) Context() context.Context { 185 return s.internal.es.ctx 186 } 187 188 // Type is an interface that must be implemented by Struct objects. This allows 189 // these objects to be serialized while minimizing runtime reflection required. 190 // 191 // All these methods can be automatically generated by the go_statify tool. 192 type Type interface { 193 // StateTypeName returns the type's name. 194 // 195 // This is used for matching type information during encoding and 196 // decoding, as well as dynamic interface dispatch. This should be 197 // globally unique. 198 StateTypeName() string 199 200 // StateFields returns information about the type. 201 // 202 // Fields is the set of fields for the object. Calls to Sink.Save and 203 // Source.Load must be made in-order with respect to these fields. 204 // 205 // This will be called at most once per serialization. 206 StateFields() []string 207 } 208 209 // SaverLoader must be implemented by struct types. 210 type SaverLoader interface { 211 // StateSave saves the state of the object to the given Map. 212 StateSave(Sink) 213 214 // StateLoad loads the state of the object. 215 StateLoad(context.Context, Source) 216 } 217 218 // Source is used for Type.StateLoad. 219 type Source struct { 220 internal objectDecoder 221 } 222 223 // Load loads the given object passed as a pointer.. 224 // 225 // See Sink.Save for an example. 226 func (s Source) Load(slot int, objPtr any) { 227 s.internal.load(slot, reflect.ValueOf(objPtr), false, nil) 228 } 229 230 // LoadWait loads the given objects from the map, and marks it as requiring all 231 // AfterLoad executions to complete prior to running this object's AfterLoad. 232 // 233 // See Sink.Save for an example. 234 func (s Source) LoadWait(slot int, objPtr any) { 235 s.internal.load(slot, reflect.ValueOf(objPtr), true, nil) 236 } 237 238 // LoadValue loads the given object value from the map. 239 // 240 // See Sink.SaveValue for an example. 241 func (s Source) LoadValue(slot int, objPtr any, fn func(any)) { 242 o := reflect.ValueOf(objPtr) 243 s.internal.load(slot, o, true, func() { fn(o.Elem().Interface()) }) 244 } 245 246 // AfterLoad schedules a function execution when all objects have been 247 // allocated and their automated loading and customized load logic have been 248 // executed. fn will not be executed until all of current object's 249 // dependencies' AfterLoad() logic, if exist, have been executed. 250 func (s Source) AfterLoad(fn func()) { 251 s.internal.afterLoad(fn) 252 } 253 254 // Context returns the context object provided at load time. 255 func (s Source) Context() context.Context { 256 return s.internal.ds.ctx 257 } 258 259 // IsZeroValue checks if the given value is the zero value. 260 // 261 // This function is used by the stateify tool. 262 func IsZeroValue(val any) bool { 263 return val == nil || reflect.ValueOf(val).Elem().IsZero() 264 } 265 266 // Failf is a wrapper around panic that should be used to generate errors that 267 // can be caught during saving and loading. 268 func Failf(fmtStr string, v ...any) { 269 panic(fmt.Errorf(fmtStr, v...)) 270 } 271 272 // safely executes the given function, catching a panic and unpacking as an 273 // error. 274 // 275 // The error flow through the state package uses panic and recover. There are 276 // two important reasons for this: 277 // 278 // 1) Many of the reflection methods will already panic with invalid data or 279 // violated assumptions. We would want to recover anyways here. 280 // 281 // 2) It allows us to eliminate boilerplate within Save() and Load() functions. 282 // In nearly all cases, when the low-level serialization functions fail, you 283 // will want the checkpoint to fail anyways. Plumbing errors through every 284 // method doesn't add a lot of value. If there are specific error conditions 285 // that you'd like to handle, you should add appropriate functionality to 286 // objects themselves prior to calling Save() and Load(). 287 func safely(fn func()) (err error) { 288 defer func() { 289 if r := recover(); r != nil { 290 if es, ok := r.(*ErrState); ok { 291 err = es // Propagate. 292 return 293 } 294 295 // Build a new state error. 296 es := new(ErrState) 297 if e, ok := r.(error); ok { 298 es.err = e 299 } else { 300 es.err = fmt.Errorf("%v", r) 301 } 302 303 // Make a stack. We don't know how big it will be ahead 304 // of time, but want to make sure we get the whole 305 // thing. So we just do a stupid brute force approach. 306 var stack []byte 307 for sz := 1024; ; sz *= 2 { 308 stack = make([]byte, sz) 309 n := runtime.Stack(stack, false) 310 if n < sz { 311 es.trace = string(stack[:n]) 312 break 313 } 314 } 315 316 // Set the error. 317 err = es 318 } 319 }() 320 321 // Execute the function. 322 fn() 323 return nil 324 }