launchpad.net/~rogpeppe/juju-core/500-errgo-fix@v0.0.0-20140213181702-000000002356/worker/deployer/deployer.go (about)

     1  // Copyright 2012, 2013 Canonical Ltd.
     2  // Licensed under the AGPLv3, see LICENCE file for details.
     3  
     4  package deployer
     5  
     6  import (
     7  	"github.com/loggo/loggo"
     8  
     9  	"launchpad.net/errgo/errors"
    10  	"launchpad.net/juju-core/agent"
    11  	"launchpad.net/juju-core/names"
    12  	apideployer "launchpad.net/juju-core/state/api/deployer"
    13  	"launchpad.net/juju-core/state/api/params"
    14  	"launchpad.net/juju-core/state/api/watcher"
    15  	"launchpad.net/juju-core/utils"
    16  	"launchpad.net/juju-core/utils/set"
    17  	"launchpad.net/juju-core/worker"
    18  )
    19  
    20  var logger = loggo.GetLogger("juju.worker.deployer")
    21  
    22  var mask = errors.Mask
    23  
    24  // Deployer is responsible for deploying and recalling unit agents, according
    25  // to changes in a set of state units; and for the final removal of its agents'
    26  // units from state when they are no longer needed.
    27  type Deployer struct {
    28  	st       *apideployer.State
    29  	ctx      Context
    30  	deployed set.Strings
    31  }
    32  
    33  // Context abstracts away the differences between different unit deployment
    34  // strategies; where a Deployer is responsible for what to deploy, a Context
    35  // is responsible for how to deploy.
    36  type Context interface {
    37  	// DeployUnit causes the agent for the specified unit to be started and run
    38  	// continuously until further notice without further intervention. It will
    39  	// return an error if the agent is already deployed.
    40  	DeployUnit(unitName, initialPassword string) error
    41  
    42  	// RecallUnit causes the agent for the specified unit to be stopped, and
    43  	// the agent's data to be destroyed. It will return an error if the agent
    44  	// was not deployed by the manager.
    45  	RecallUnit(unitName string) error
    46  
    47  	// DeployedUnits returns the names of all units deployed by the manager.
    48  	DeployedUnits() ([]string, error)
    49  
    50  	// AgentConfig returns the agent config for the machine agent that is
    51  	// running the deployer.
    52  	AgentConfig() agent.Config
    53  }
    54  
    55  // NewDeployer returns a Worker that deploys and recalls unit agents
    56  // via ctx, taking a machine id to operate on.
    57  func NewDeployer(st *apideployer.State, ctx Context) worker.Worker {
    58  	d := &Deployer{
    59  		st:  st,
    60  		ctx: ctx,
    61  	}
    62  	return worker.NewStringsWorker(d)
    63  }
    64  
    65  func (d *Deployer) SetUp() (watcher.StringsWatcher, error) {
    66  	machineTag := d.ctx.AgentConfig().Tag()
    67  	machine, err := d.st.Machine(machineTag)
    68  	if err != nil {
    69  		return nil, mask(err)
    70  	}
    71  	machineUnitsWatcher, err := machine.WatchUnits()
    72  	if err != nil {
    73  		return nil, mask(err)
    74  	}
    75  
    76  	deployed, err := d.ctx.DeployedUnits()
    77  	if err != nil {
    78  		return nil, mask(err)
    79  	}
    80  	for _, unitName := range deployed {
    81  		d.deployed.Add(unitName)
    82  		if err := d.changed(unitName); err != nil {
    83  			return nil, mask(err)
    84  		}
    85  	}
    86  	return machineUnitsWatcher, nil
    87  }
    88  
    89  func (d *Deployer) Handle(unitNames []string) error {
    90  	for _, unitName := range unitNames {
    91  		if err := d.changed(unitName); err != nil {
    92  			return mask(err)
    93  		}
    94  	}
    95  	return nil
    96  }
    97  
    98  // changed ensures that the named unit is deployed, recalled, or removed, as
    99  // indicated by its state.
   100  func (d *Deployer) changed(unitName string) error {
   101  	unitTag := names.UnitTag(unitName)
   102  	// Determine unit life state, and whether we're responsible for it.
   103  	logger.Infof("checking unit %q", unitName)
   104  	var life params.Life
   105  	unit, err := d.st.Unit(unitTag)
   106  	if params.IsCodeNotFoundOrCodeUnauthorized(err) {
   107  		life = params.Dead
   108  	} else if err != nil {
   109  		return mask(err)
   110  	} else {
   111  		life = unit.Life()
   112  	}
   113  	// Deployed units must be removed if they're Dead, or if the deployer
   114  	// is no longer responsible for them.
   115  	if d.deployed.Contains(unitName) {
   116  		if life == params.Dead {
   117  			if err := d.recall(unitName); err != nil {
   118  				return mask(err)
   119  			}
   120  		}
   121  	}
   122  	// The only units that should be deployed are those that (1) we are responsible
   123  	// for and (2) are Alive -- if we're responsible for a Dying unit that is not
   124  	// yet deployed, we should remove it immediately rather than undergo the hassle
   125  	// of deploying a unit agent purely so it can set itself to Dead.
   126  	if !d.deployed.Contains(unitName) {
   127  		if life == params.Alive {
   128  			return d.deploy(unit)
   129  		} else if unit != nil {
   130  			return d.remove(unit)
   131  		}
   132  	}
   133  	return nil
   134  }
   135  
   136  // deploy will deploy the supplied unit with the deployer's manager. It will
   137  // panic if it observes inconsistent internal state.
   138  func (d *Deployer) deploy(unit *apideployer.Unit) error {
   139  	unitName := unit.Name()
   140  	if d.deployed.Contains(unit.Name()) {
   141  		panic("must not re-deploy a deployed unit")
   142  	}
   143  	logger.Infof("deploying unit %q", unitName)
   144  	initialPassword, err := utils.RandomPassword()
   145  	if err != nil {
   146  		return mask(err)
   147  	}
   148  	if err := unit.SetPassword(initialPassword); err != nil {
   149  		return errors.Notef(err, "cannot set password for unit %q", unitName)
   150  	}
   151  	if err := d.ctx.DeployUnit(unitName, initialPassword); err != nil {
   152  		return mask(err)
   153  	}
   154  	d.deployed.Add(unitName)
   155  	return nil
   156  }
   157  
   158  // recall will recall the named unit with the deployer's manager. It will
   159  // panic if it observes inconsistent internal state.
   160  func (d *Deployer) recall(unitName string) error {
   161  	if !d.deployed.Contains(unitName) {
   162  		panic("must not recall a unit that is not deployed")
   163  	}
   164  	logger.Infof("recalling unit %q", unitName)
   165  	if err := d.ctx.RecallUnit(unitName); err != nil {
   166  		return mask(err)
   167  	}
   168  	d.deployed.Remove(unitName)
   169  	return nil
   170  }
   171  
   172  // remove will remove the supplied unit from state. It will panic if it
   173  // observes inconsistent internal state.
   174  func (d *Deployer) remove(unit *apideployer.Unit) error {
   175  	unitName := unit.Name()
   176  	if d.deployed.Contains(unitName) {
   177  		panic("must not remove a deployed unit")
   178  	} else if unit.Life() == params.Alive {
   179  		panic("must not remove an Alive unit")
   180  	}
   181  	logger.Infof("removing unit %q", unitName)
   182  	return unit.Remove()
   183  }
   184  
   185  func (d *Deployer) TearDown() error {
   186  	// Nothing to do here.
   187  	return nil
   188  }