sigs.k8s.io/cluster-api@v1.6.3/controllers/noderefutil/util.go (about) 1 /* 2 Copyright 2018 The Kubernetes Authors. 3 4 Licensed under the Apache License, Version 2.0 (the "License"); 5 you may not use this file except in compliance with the License. 6 You may obtain a copy of the License at 7 8 http://www.apache.org/licenses/LICENSE-2.0 9 10 Unless required by applicable law or agreed to in writing, software 11 distributed under the License is distributed on an "AS IS" BASIS, 12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 See the License for the specific language governing permissions and 14 limitations under the License. 15 */ 16 17 // Package noderefutil implements noderef utilities. 18 package noderefutil 19 20 import ( 21 "time" 22 23 corev1 "k8s.io/api/core/v1" 24 metav1 "k8s.io/apimachinery/pkg/apis/meta/v1" 25 ) 26 27 // IsNodeAvailable returns true if the node is ready and minReadySeconds have elapsed or is 0. False otherwise. 28 func IsNodeAvailable(node *corev1.Node, minReadySeconds int32, now metav1.Time) bool { 29 if !IsNodeReady(node) { 30 return false 31 } 32 33 if minReadySeconds == 0 { 34 return true 35 } 36 37 minReadySecondsDuration := time.Duration(minReadySeconds) * time.Second 38 readyCondition := GetReadyCondition(&node.Status) 39 40 if !readyCondition.LastTransitionTime.IsZero() && 41 readyCondition.LastTransitionTime.Add(minReadySecondsDuration).Before(now.Time) { 42 return true 43 } 44 45 return false 46 } 47 48 // GetReadyCondition extracts the ready condition from the given status and returns that. 49 // Returns nil and -1 if the condition is not present, and the index of the located condition. 50 func GetReadyCondition(status *corev1.NodeStatus) *corev1.NodeCondition { 51 if status == nil { 52 return nil 53 } 54 for i := range status.Conditions { 55 if status.Conditions[i].Type == corev1.NodeReady { 56 return &status.Conditions[i] 57 } 58 } 59 return nil 60 } 61 62 // IsNodeReady returns true if a node is ready; false otherwise. 63 func IsNodeReady(node *corev1.Node) bool { 64 if node == nil { 65 return false 66 } 67 for _, c := range node.Status.Conditions { 68 if c.Type == corev1.NodeReady { 69 return c.Status == corev1.ConditionTrue 70 } 71 } 72 return false 73 } 74 75 // IsNodeUnreachable returns true if a node is unreachable. 76 // Node is considered unreachable when its ready status is "Unknown". 77 func IsNodeUnreachable(node *corev1.Node) bool { 78 if node == nil { 79 return false 80 } 81 for _, c := range node.Status.Conditions { 82 if c.Type == corev1.NodeReady { 83 return c.Status == corev1.ConditionUnknown 84 } 85 } 86 return false 87 }