zombiezen.com/go/lua@v0.0.0-20231013005828-290725fb9140/internal/lua54/luaconf.h (about)

     1  /*
     2  ** $Id: luaconf.h $
     3  ** Configuration file for Lua
     4  ** See Copyright Notice in lua.h
     5  */
     6  
     7  
     8  #ifndef luaconf_h
     9  #define luaconf_h
    10  
    11  #include <limits.h>
    12  #include <stddef.h>
    13  
    14  
    15  /*
    16  ** ===================================================================
    17  ** General Configuration File for Lua
    18  **
    19  ** Some definitions here can be changed externally, through the compiler
    20  ** (e.g., with '-D' options): They are commented out or protected
    21  ** by '#if !defined' guards. However, several other definitions
    22  ** should be changed directly here, either because they affect the
    23  ** Lua ABI (by making the changes here, you ensure that all software
    24  ** connected to Lua, such as C libraries, will be compiled with the same
    25  ** configuration); or because they are seldom changed.
    26  **
    27  ** Search for "@@" to find all configurable definitions.
    28  ** ===================================================================
    29  */
    30  
    31  
    32  /*
    33  ** {====================================================================
    34  ** System Configuration: macros to adapt (if needed) Lua to some
    35  ** particular platform, for instance restricting it to C89.
    36  ** =====================================================================
    37  */
    38  
    39  /*
    40  @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
    41  ** Define it if you want Lua to avoid the use of a few C99 features
    42  ** or Windows-specific features on Windows.
    43  */
    44  /* #define LUA_USE_C89 */
    45  
    46  
    47  /*
    48  ** By default, Lua on Windows use (some) specific Windows features
    49  */
    50  #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
    51  #define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
    52  #endif
    53  
    54  
    55  #if defined(LUA_USE_WINDOWS)
    56  #define LUA_DL_DLL	/* enable support for DLL */
    57  #define LUA_USE_C89	/* broadly, Windows is C89 */
    58  #endif
    59  
    60  
    61  #if defined(LUA_USE_LINUX)
    62  #define LUA_USE_POSIX
    63  #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
    64  #endif
    65  
    66  
    67  #if defined(LUA_USE_MACOSX)
    68  #define LUA_USE_POSIX
    69  #define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
    70  #endif
    71  
    72  
    73  #if defined(LUA_USE_IOS)
    74  #define LUA_USE_POSIX
    75  #define LUA_USE_DLOPEN
    76  #endif
    77  
    78  
    79  /*
    80  @@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
    81  */
    82  #define LUAI_IS32INT	((UINT_MAX >> 30) >= 3)
    83  
    84  /* }================================================================== */
    85  
    86  
    87  
    88  /*
    89  ** {==================================================================
    90  ** Configuration for Number types. These options should not be
    91  ** set externally, because any other code connected to Lua must
    92  ** use the same configuration.
    93  ** ===================================================================
    94  */
    95  
    96  /*
    97  @@ LUA_INT_TYPE defines the type for Lua integers.
    98  @@ LUA_FLOAT_TYPE defines the type for Lua floats.
    99  ** Lua should work fine with any mix of these options supported
   100  ** by your C compiler. The usual configurations are 64-bit integers
   101  ** and 'double' (the default), 32-bit integers and 'float' (for
   102  ** restricted platforms), and 'long'/'double' (for C compilers not
   103  ** compliant with C99, which may not have support for 'long long').
   104  */
   105  
   106  /* predefined options for LUA_INT_TYPE */
   107  #define LUA_INT_INT		1
   108  #define LUA_INT_LONG		2
   109  #define LUA_INT_LONGLONG	3
   110  
   111  /* predefined options for LUA_FLOAT_TYPE */
   112  #define LUA_FLOAT_FLOAT		1
   113  #define LUA_FLOAT_DOUBLE	2
   114  #define LUA_FLOAT_LONGDOUBLE	3
   115  
   116  
   117  /* Default configuration ('long long' and 'double', for 64-bit Lua) */
   118  #define LUA_INT_DEFAULT		LUA_INT_LONGLONG
   119  #define LUA_FLOAT_DEFAULT	LUA_FLOAT_DOUBLE
   120  
   121  
   122  /*
   123  @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
   124  */
   125  #define LUA_32BITS	0
   126  
   127  
   128  /*
   129  @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
   130  ** C89 ('long' and 'double'); Windows always has '__int64', so it does
   131  ** not need to use this case.
   132  */
   133  #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
   134  #define LUA_C89_NUMBERS		1
   135  #else
   136  #define LUA_C89_NUMBERS		0
   137  #endif
   138  
   139  
   140  #if LUA_32BITS		/* { */
   141  /*
   142  ** 32-bit integers and 'float'
   143  */
   144  #if LUAI_IS32INT  /* use 'int' if big enough */
   145  #define LUA_INT_TYPE	LUA_INT_INT
   146  #else  /* otherwise use 'long' */
   147  #define LUA_INT_TYPE	LUA_INT_LONG
   148  #endif
   149  #define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
   150  
   151  #elif LUA_C89_NUMBERS	/* }{ */
   152  /*
   153  ** largest types available for C89 ('long' and 'double')
   154  */
   155  #define LUA_INT_TYPE	LUA_INT_LONG
   156  #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
   157  
   158  #else		/* }{ */
   159  /* use defaults */
   160  
   161  #define LUA_INT_TYPE	LUA_INT_DEFAULT
   162  #define LUA_FLOAT_TYPE	LUA_FLOAT_DEFAULT
   163  
   164  #endif				/* } */
   165  
   166  
   167  /* }================================================================== */
   168  
   169  
   170  
   171  /*
   172  ** {==================================================================
   173  ** Configuration for Paths.
   174  ** ===================================================================
   175  */
   176  
   177  /*
   178  ** LUA_PATH_SEP is the character that separates templates in a path.
   179  ** LUA_PATH_MARK is the string that marks the substitution points in a
   180  ** template.
   181  ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
   182  ** directory.
   183  */
   184  #define LUA_PATH_SEP            ";"
   185  #define LUA_PATH_MARK           "?"
   186  #define LUA_EXEC_DIR            "!"
   187  
   188  
   189  /*
   190  @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
   191  ** Lua libraries.
   192  @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
   193  ** C libraries.
   194  ** CHANGE them if your machine has a non-conventional directory
   195  ** hierarchy or if you want to install your libraries in
   196  ** non-conventional directories.
   197  */
   198  
   199  #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
   200  #if defined(_WIN32)	/* { */
   201  /*
   202  ** In Windows, any exclamation mark ('!') in the path is replaced by the
   203  ** path of the directory of the executable file of the current process.
   204  */
   205  #define LUA_LDIR	"!\\lua\\"
   206  #define LUA_CDIR	"!\\"
   207  #define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
   208  
   209  #if !defined(LUA_PATH_DEFAULT)
   210  #define LUA_PATH_DEFAULT  \
   211  		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
   212  		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
   213  		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
   214  		".\\?.lua;" ".\\?\\init.lua"
   215  #endif
   216  
   217  #if !defined(LUA_CPATH_DEFAULT)
   218  #define LUA_CPATH_DEFAULT \
   219  		LUA_CDIR"?.dll;" \
   220  		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
   221  		LUA_CDIR"loadall.dll;" ".\\?.dll"
   222  #endif
   223  
   224  #else			/* }{ */
   225  
   226  #define LUA_ROOT	"/usr/local/"
   227  #define LUA_LDIR	LUA_ROOT "share/lua/" LUA_VDIR "/"
   228  #define LUA_CDIR	LUA_ROOT "lib/lua/" LUA_VDIR "/"
   229  
   230  #if !defined(LUA_PATH_DEFAULT)
   231  #define LUA_PATH_DEFAULT  \
   232  		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
   233  		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
   234  		"./?.lua;" "./?/init.lua"
   235  #endif
   236  
   237  #if !defined(LUA_CPATH_DEFAULT)
   238  #define LUA_CPATH_DEFAULT \
   239  		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
   240  #endif
   241  
   242  #endif			/* } */
   243  
   244  
   245  /*
   246  @@ LUA_DIRSEP is the directory separator (for submodules).
   247  ** CHANGE it if your machine does not use "/" as the directory separator
   248  ** and is not Windows. (On Windows Lua automatically uses "\".)
   249  */
   250  #if !defined(LUA_DIRSEP)
   251  
   252  #if defined(_WIN32)
   253  #define LUA_DIRSEP	"\\"
   254  #else
   255  #define LUA_DIRSEP	"/"
   256  #endif
   257  
   258  #endif
   259  
   260  /* }================================================================== */
   261  
   262  
   263  /*
   264  ** {==================================================================
   265  ** Marks for exported symbols in the C code
   266  ** ===================================================================
   267  */
   268  
   269  /*
   270  @@ LUA_API is a mark for all core API functions.
   271  @@ LUALIB_API is a mark for all auxiliary library functions.
   272  @@ LUAMOD_API is a mark for all standard library opening functions.
   273  ** CHANGE them if you need to define those functions in some special way.
   274  ** For instance, if you want to create one Windows DLL with the core and
   275  ** the libraries, you may want to use the following definition (define
   276  ** LUA_BUILD_AS_DLL to get it).
   277  */
   278  #if defined(LUA_BUILD_AS_DLL)	/* { */
   279  
   280  #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
   281  #define LUA_API __declspec(dllexport)
   282  #else						/* }{ */
   283  #define LUA_API __declspec(dllimport)
   284  #endif						/* } */
   285  
   286  #else				/* }{ */
   287  
   288  #define LUA_API		extern
   289  
   290  #endif				/* } */
   291  
   292  
   293  /*
   294  ** More often than not the libs go together with the core.
   295  */
   296  #define LUALIB_API	LUA_API
   297  #define LUAMOD_API	LUA_API
   298  
   299  
   300  /*
   301  @@ LUAI_FUNC is a mark for all extern functions that are not to be
   302  ** exported to outside modules.
   303  @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
   304  ** none of which to be exported to outside modules (LUAI_DDEF for
   305  ** definitions and LUAI_DDEC for declarations).
   306  ** CHANGE them if you need to mark them in some special way. Elf/gcc
   307  ** (versions 3.2 and later) mark them as "hidden" to optimize access
   308  ** when Lua is compiled as a shared library. Not all elf targets support
   309  ** this attribute. Unfortunately, gcc does not offer a way to check
   310  ** whether the target offers that support, and those without support
   311  ** give a warning about it. To avoid these warnings, change to the
   312  ** default definition.
   313  */
   314  #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
   315      defined(__ELF__)		/* { */
   316  #define LUAI_FUNC	__attribute__((visibility("internal"))) extern
   317  #else				/* }{ */
   318  #define LUAI_FUNC	extern
   319  #endif				/* } */
   320  
   321  #define LUAI_DDEC(dec)	LUAI_FUNC dec
   322  #define LUAI_DDEF	/* empty */
   323  
   324  /* }================================================================== */
   325  
   326  
   327  /*
   328  ** {==================================================================
   329  ** Compatibility with previous versions
   330  ** ===================================================================
   331  */
   332  
   333  /*
   334  @@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
   335  ** You can define it to get all options, or change specific options
   336  ** to fit your specific needs.
   337  */
   338  #if defined(LUA_COMPAT_5_3)	/* { */
   339  
   340  /*
   341  @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
   342  ** functions in the mathematical library.
   343  ** (These functions were already officially removed in 5.3;
   344  ** nevertheless they are still available here.)
   345  */
   346  #define LUA_COMPAT_MATHLIB
   347  
   348  /*
   349  @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
   350  ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
   351  ** luaL_checkint, luaL_checklong, etc.)
   352  ** (These macros were also officially removed in 5.3, but they are still
   353  ** available here.)
   354  */
   355  #define LUA_COMPAT_APIINTCASTS
   356  
   357  
   358  /*
   359  @@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
   360  ** using '__lt'.
   361  */
   362  #define LUA_COMPAT_LT_LE
   363  
   364  
   365  /*
   366  @@ The following macros supply trivial compatibility for some
   367  ** changes in the API. The macros themselves document how to
   368  ** change your code to avoid using them.
   369  ** (Once more, these macros were officially removed in 5.3, but they are
   370  ** still available here.)
   371  */
   372  #define lua_strlen(L,i)		lua_rawlen(L, (i))
   373  
   374  #define lua_objlen(L,i)		lua_rawlen(L, (i))
   375  
   376  #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
   377  #define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
   378  
   379  #endif				/* } */
   380  
   381  /* }================================================================== */
   382  
   383  
   384  
   385  /*
   386  ** {==================================================================
   387  ** Configuration for Numbers (low-level part).
   388  ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
   389  ** satisfy your needs.
   390  ** ===================================================================
   391  */
   392  
   393  /*
   394  @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
   395  @@ over a floating number.
   396  @@ l_floatatt(x) corrects float attribute 'x' to the proper float type
   397  ** by prefixing it with one of FLT/DBL/LDBL.
   398  @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
   399  @@ LUA_NUMBER_FMT is the format for writing floats.
   400  @@ lua_number2str converts a float to a string.
   401  @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
   402  @@ l_floor takes the floor of a float.
   403  @@ lua_str2number converts a decimal numeral to a number.
   404  */
   405  
   406  
   407  /* The following definitions are good for most cases here */
   408  
   409  #define l_floor(x)		(l_mathop(floor)(x))
   410  
   411  #define lua_number2str(s,sz,n)  \
   412  	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
   413  
   414  /*
   415  @@ lua_numbertointeger converts a float number with an integral value
   416  ** to an integer, or returns 0 if float is not within the range of
   417  ** a lua_Integer.  (The range comparisons are tricky because of
   418  ** rounding. The tests here assume a two-complement representation,
   419  ** where MININTEGER always has an exact representation as a float;
   420  ** MAXINTEGER may not have one, and therefore its conversion to float
   421  ** may have an ill-defined value.)
   422  */
   423  #define lua_numbertointeger(n,p) \
   424    ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
   425     (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
   426        (*(p) = (LUA_INTEGER)(n), 1))
   427  
   428  
   429  /* now the variable definitions */
   430  
   431  #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
   432  
   433  #define LUA_NUMBER	float
   434  
   435  #define l_floatatt(n)		(FLT_##n)
   436  
   437  #define LUAI_UACNUMBER	double
   438  
   439  #define LUA_NUMBER_FRMLEN	""
   440  #define LUA_NUMBER_FMT		"%.7g"
   441  
   442  #define l_mathop(op)		op##f
   443  
   444  #define lua_str2number(s,p)	strtof((s), (p))
   445  
   446  
   447  #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
   448  
   449  #define LUA_NUMBER	long double
   450  
   451  #define l_floatatt(n)		(LDBL_##n)
   452  
   453  #define LUAI_UACNUMBER	long double
   454  
   455  #define LUA_NUMBER_FRMLEN	"L"
   456  #define LUA_NUMBER_FMT		"%.19Lg"
   457  
   458  #define l_mathop(op)		op##l
   459  
   460  #define lua_str2number(s,p)	strtold((s), (p))
   461  
   462  #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
   463  
   464  #define LUA_NUMBER	double
   465  
   466  #define l_floatatt(n)		(DBL_##n)
   467  
   468  #define LUAI_UACNUMBER	double
   469  
   470  #define LUA_NUMBER_FRMLEN	""
   471  #define LUA_NUMBER_FMT		"%.14g"
   472  
   473  #define l_mathop(op)		op
   474  
   475  #define lua_str2number(s,p)	strtod((s), (p))
   476  
   477  #else						/* }{ */
   478  
   479  #error "numeric float type not defined"
   480  
   481  #endif					/* } */
   482  
   483  
   484  
   485  /*
   486  @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
   487  @@ LUAI_UACINT is the result of a 'default argument promotion'
   488  @@ over a LUA_INTEGER.
   489  @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
   490  @@ LUA_INTEGER_FMT is the format for writing integers.
   491  @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
   492  @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
   493  @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
   494  @@ lua_integer2str converts an integer to a string.
   495  */
   496  
   497  
   498  /* The following definitions are good for most cases here */
   499  
   500  #define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
   501  
   502  #define LUAI_UACINT		LUA_INTEGER
   503  
   504  #define lua_integer2str(s,sz,n)  \
   505  	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
   506  
   507  /*
   508  ** use LUAI_UACINT here to avoid problems with promotions (which
   509  ** can turn a comparison between unsigneds into a signed comparison)
   510  */
   511  #define LUA_UNSIGNED		unsigned LUAI_UACINT
   512  
   513  
   514  /* now the variable definitions */
   515  
   516  #if LUA_INT_TYPE == LUA_INT_INT		/* { int */
   517  
   518  #define LUA_INTEGER		int
   519  #define LUA_INTEGER_FRMLEN	""
   520  
   521  #define LUA_MAXINTEGER		INT_MAX
   522  #define LUA_MININTEGER		INT_MIN
   523  
   524  #define LUA_MAXUNSIGNED		UINT_MAX
   525  
   526  #elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
   527  
   528  #define LUA_INTEGER		long
   529  #define LUA_INTEGER_FRMLEN	"l"
   530  
   531  #define LUA_MAXINTEGER		LONG_MAX
   532  #define LUA_MININTEGER		LONG_MIN
   533  
   534  #define LUA_MAXUNSIGNED		ULONG_MAX
   535  
   536  #elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
   537  
   538  /* use presence of macro LLONG_MAX as proxy for C99 compliance */
   539  #if defined(LLONG_MAX)		/* { */
   540  /* use ISO C99 stuff */
   541  
   542  #define LUA_INTEGER		long long
   543  #define LUA_INTEGER_FRMLEN	"ll"
   544  
   545  #define LUA_MAXINTEGER		LLONG_MAX
   546  #define LUA_MININTEGER		LLONG_MIN
   547  
   548  #define LUA_MAXUNSIGNED		ULLONG_MAX
   549  
   550  #elif defined(LUA_USE_WINDOWS) /* }{ */
   551  /* in Windows, can use specific Windows types */
   552  
   553  #define LUA_INTEGER		__int64
   554  #define LUA_INTEGER_FRMLEN	"I64"
   555  
   556  #define LUA_MAXINTEGER		_I64_MAX
   557  #define LUA_MININTEGER		_I64_MIN
   558  
   559  #define LUA_MAXUNSIGNED		_UI64_MAX
   560  
   561  #else				/* }{ */
   562  
   563  #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
   564    or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
   565  
   566  #endif				/* } */
   567  
   568  #else				/* }{ */
   569  
   570  #error "numeric integer type not defined"
   571  
   572  #endif				/* } */
   573  
   574  /* }================================================================== */
   575  
   576  
   577  /*
   578  ** {==================================================================
   579  ** Dependencies with C99 and other C details
   580  ** ===================================================================
   581  */
   582  
   583  /*
   584  @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
   585  ** (All uses in Lua have only one format item.)
   586  */
   587  #if !defined(LUA_USE_C89)
   588  #define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
   589  #else
   590  #define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
   591  #endif
   592  
   593  
   594  /*
   595  @@ lua_strx2number converts a hexadecimal numeral to a number.
   596  ** In C99, 'strtod' does that conversion. Otherwise, you can
   597  ** leave 'lua_strx2number' undefined and Lua will provide its own
   598  ** implementation.
   599  */
   600  #if !defined(LUA_USE_C89)
   601  #define lua_strx2number(s,p)		lua_str2number(s,p)
   602  #endif
   603  
   604  
   605  /*
   606  @@ lua_pointer2str converts a pointer to a readable string in a
   607  ** non-specified way.
   608  */
   609  #define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
   610  
   611  
   612  /*
   613  @@ lua_number2strx converts a float to a hexadecimal numeral.
   614  ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
   615  ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
   616  ** provide its own implementation.
   617  */
   618  #if !defined(LUA_USE_C89)
   619  #define lua_number2strx(L,b,sz,f,n)  \
   620  	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
   621  #endif
   622  
   623  
   624  /*
   625  ** 'strtof' and 'opf' variants for math functions are not valid in
   626  ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
   627  ** availability of these variants. ('math.h' is already included in
   628  ** all files that use these macros.)
   629  */
   630  #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
   631  #undef l_mathop  /* variants not available */
   632  #undef lua_str2number
   633  #define l_mathop(op)		(lua_Number)op  /* no variant */
   634  #define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
   635  #endif
   636  
   637  
   638  /*
   639  @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
   640  ** functions.  It must be a numerical type; Lua will use 'intptr_t' if
   641  ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
   642  ** 'intptr_t' in C89)
   643  */
   644  #define LUA_KCONTEXT	ptrdiff_t
   645  
   646  #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
   647      __STDC_VERSION__ >= 199901L
   648  #include <stdint.h>
   649  #if defined(INTPTR_MAX)  /* even in C99 this type is optional */
   650  #undef LUA_KCONTEXT
   651  #define LUA_KCONTEXT	intptr_t
   652  #endif
   653  #endif
   654  
   655  
   656  /*
   657  @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
   658  ** Change that if you do not want to use C locales. (Code using this
   659  ** macro must include the header 'locale.h'.)
   660  */
   661  #if !defined(lua_getlocaledecpoint)
   662  #define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
   663  #endif
   664  
   665  
   666  /*
   667  ** macros to improve jump prediction, used mostly for error handling
   668  ** and debug facilities. (Some macros in the Lua API use these macros.
   669  ** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your
   670  ** code.)
   671  */
   672  #if !defined(luai_likely)
   673  
   674  #if defined(__GNUC__) && !defined(LUA_NOBUILTIN)
   675  #define luai_likely(x)		(__builtin_expect(((x) != 0), 1))
   676  #define luai_unlikely(x)	(__builtin_expect(((x) != 0), 0))
   677  #else
   678  #define luai_likely(x)		(x)
   679  #define luai_unlikely(x)	(x)
   680  #endif
   681  
   682  #endif
   683  
   684  
   685  #if defined(LUA_CORE) || defined(LUA_LIB)
   686  /* shorter names for Lua's own use */
   687  #define l_likely(x)	luai_likely(x)
   688  #define l_unlikely(x)	luai_unlikely(x)
   689  #endif
   690  
   691  
   692  
   693  /* }================================================================== */
   694  
   695  
   696  /*
   697  ** {==================================================================
   698  ** Language Variations
   699  ** =====================================================================
   700  */
   701  
   702  /*
   703  @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
   704  ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
   705  ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
   706  ** coercion from strings to numbers.
   707  */
   708  /* #define LUA_NOCVTN2S */
   709  /* #define LUA_NOCVTS2N */
   710  
   711  
   712  /*
   713  @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
   714  ** Define it as a help when debugging C code.
   715  */
   716  #if defined(LUA_USE_APICHECK)
   717  #include <assert.h>
   718  #define luai_apicheck(l,e)	assert(e)
   719  #endif
   720  
   721  /* }================================================================== */
   722  
   723  
   724  /*
   725  ** {==================================================================
   726  ** Macros that affect the API and must be stable (that is, must be the
   727  ** same when you compile Lua and when you compile code that links to
   728  ** Lua).
   729  ** =====================================================================
   730  */
   731  
   732  /*
   733  @@ LUAI_MAXSTACK limits the size of the Lua stack.
   734  ** CHANGE it if you need a different limit. This limit is arbitrary;
   735  ** its only purpose is to stop Lua from consuming unlimited stack
   736  ** space (and to reserve some numbers for pseudo-indices).
   737  ** (It must fit into max(size_t)/32 and max(int)/2.)
   738  */
   739  #if LUAI_IS32INT
   740  #define LUAI_MAXSTACK		1000000
   741  #else
   742  #define LUAI_MAXSTACK		15000
   743  #endif
   744  
   745  
   746  /*
   747  @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
   748  ** a Lua state with very fast access.
   749  ** CHANGE it if you need a different size.
   750  */
   751  #define LUA_EXTRASPACE		(sizeof(void *))
   752  
   753  
   754  /*
   755  @@ LUA_IDSIZE gives the maximum size for the description of the source
   756  ** of a function in debug information.
   757  ** CHANGE it if you want a different size.
   758  */
   759  #define LUA_IDSIZE	60
   760  
   761  
   762  /*
   763  @@ LUAL_BUFFERSIZE is the initial buffer size used by the lauxlib
   764  ** buffer system.
   765  */
   766  #define LUAL_BUFFERSIZE   ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
   767  
   768  
   769  /*
   770  @@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
   771  ** maximum alignment for the other items in that union.
   772  */
   773  #define LUAI_MAXALIGN  lua_Number n; double u; void *s; lua_Integer i; long l
   774  
   775  /* }================================================================== */
   776  
   777  
   778  
   779  
   780  
   781  /* =================================================================== */
   782  
   783  /*
   784  ** Local configuration. You can use this space to add your redefinitions
   785  ** without modifying the main part of the file.
   786  */
   787  
   788  
   789  
   790  
   791  
   792  #endif
   793