zombiezen.com/go/lua@v0.0.0-20231013005828-290725fb9140/internal/lua54/lundump.h (about)

     1  /*
     2  ** $Id: lundump.h $
     3  ** load precompiled Lua chunks
     4  ** See Copyright Notice in lua.h
     5  */
     6  
     7  #ifndef lundump_h
     8  #define lundump_h
     9  
    10  #include "llimits.h"
    11  #include "lobject.h"
    12  #include "lzio.h"
    13  
    14  
    15  /* data to catch conversion errors */
    16  #define LUAC_DATA	"\x19\x93\r\n\x1a\n"
    17  
    18  #define LUAC_INT	0x5678
    19  #define LUAC_NUM	cast_num(370.5)
    20  
    21  /*
    22  ** Encode major-minor version in one byte, one nibble for each
    23  */
    24  #define MYINT(s)	(s[0]-'0')  /* assume one-digit numerals */
    25  #define LUAC_VERSION	(MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR))
    26  
    27  #define LUAC_FORMAT	0	/* this is the official format */
    28  
    29  /* load one chunk; from lundump.c */
    30  LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name);
    31  
    32  /* dump one chunk; from ldump.c */
    33  LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w,
    34                           void* data, int strip);
    35  
    36  #endif